Weren't stats slightly(like 1-5 points max) different based on race back in 2.x? It was such a miniscule difference that it really didn't matter in the long run, and honestly, going back to something like that would be more of a pain than it would be worth. There are already gears that change depending on your race, and tons of people clamoring for it to be changed to any race can wear any of those different versions.
To be honest, I would love to have some tangible trait or effect for races. Its such a nerdy rpg thing that Im just sad it gets dismissed due to the nature of balance.
I'm not against racial traits as I love the flavor it adds in games like D&D both from a gameplay and storytelling perspective. Adding racials with a tangible benefit in combat could absolutely have a negative effect however due to this game's heavy emphasis on a dps meta.
So any racial differences would have to be purely cosmetic. For example, in FFXI every race/gender combo had it's own unique stance for every weapon and a different animation for every weapon skill. I'd be all in for stuff like that as it would provide more flavor, more visual difference between players, and wouldn't have any effect on performance since it's a purely cosmetic difference.
I'm more of a believer that the species/race you choose should be, purely, cosmetic in choice. It's never felt good to play a game wherein I want to be x but I want to play y class and the combination I like the most aesthetically, is one of the worst. It always feels like a very arbitrary limitation that tends to reference "lore", but that's also a flimsy stance since not everyone in a particular race/species would be purely homogeneous and behave the exact same and thus not all individuals would have The Same Strengths, so forcing the issue makes it feel even less realistic than what's implied and is more of an old relic from D&D than anything else.
If the traits are useless, then I'd ask why spend time developing them instead of developing something more interesting?
They're still slightly different but yeah it makes no actual difference.Weren't stats slightly(like 1-5 points max) different based on race back in 2.x? It was such a miniscule difference that it really didn't matter in the long run, and honestly, going back to something like that would be more of a pain than it would be worth. There are already gears that change depending on your race, and tons of people clamoring for it to be changed to any race can wear any of those different versions.
we had that with minimum attributes and not even hardcore raiders cared about it.
XIV stopped caring about racial flavor 2 expansions ago sadly.
It would be just nice to have alternate stances. I mean FFXI had different stances for races XD
So any racial differences would have to be purely cosmetic. For example, in FFXI every race/gender combo had it's own unique stance for every weapon and a different animation for every weapon skill. I'd be all in for stuff like that as it would provide more flavor, more visual difference between players, and wouldn't have any effect on performance since it's a purely cosmetic difference.
Those stat differences still exist, but they are such small differences that they are functionally irrelevant. The lowest a base stat seems to go is 18 and highest is 23. This is also before any stats from your level or gear.Weren't stats slightly(like 1-5 points max) different based on race back in 2.x? It was such a miniscule difference that it really didn't matter in the long run, and honestly, going back to something like that would be more of a pain than it would be worth. There are already gears that change depending on your race, and tons of people clamoring for it to be changed to any race can wear any of those different versions.
But at any rate, I wouldn't want any kind of racial abilities, because those tend to end up making certain races more viable to play than others.
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