Thirdly, there are many mechanics which are entirely out of line with modern QoL standards. For instance, in the Atomos and Atomos Prime fights, any player can instantly begin the encounter with little regard for the continued happiness of their fellow raid members. In this situation, a grand number of players will be forced to accept the ‘teleport to locked area’ prompt which appears 15 seconds later. In many cases, periods when the Alliances are split up and asked to take on their own respective bosses are common and not a problem. For instance, Puppet’s Bunker does an absolutely stunning job of this. However, in the case of Atomos and Atomos Prime all those who join the battle late will not be allowed to enter alongside their teammates, but rather be forced into the leftmost lane/circle no matter what alliance they belong to. This leaves their alliance at a loss for manpower - occasionally to the fatal detriment of the entire raid. For this, I would simply ask that the Alliances be automatically sorted in a manner akin to the Royal City of Rabanastre.

Finally, some mechanics are just confusing. For instance, Amon will turn three players into frogs. Then, Amon will summon snakes. The Snakes will aggro onto the frogs and chase them down. The snakes will be able to use their transform skill to deal damage to the snakes - With the exception that if a snake is aggro’ed onto said frog, their attacks will do greatly reduced damage. Similarly, in order to slow Glasya Labolas’s charge, one must willingly throw themself into an AoE so that someone else can DPS down the Clockwork Wright creating it.