Quote Originally Posted by Dyne View Post
This applies particularly to pulling mobs. All the DoW classes have range weapons, but nobody uses them because they are the same range as provoke/taunt. The problem with pulling with provoke is that enmity is lost 2 seconds after an archer uses raging strike or a thm casts dia on it, yes dia! If you don't have another type of provoke available or have multiple mobs to handle, that mage or archer is pretty dead. Some may say to just pull with regular attack, but that doesn't help much with strategy doesn't it to just jump in there agroing everything and hope the healer can keep up somehow.

Point is, pulling mobs was an art that had to be mastered back in ffxi. The best pullers were very good at timing on separating mobs and when to go out to grab the next mob to maintain chain. With the decreased range of range weapons, it devalues that art, and we just have tanks voke pulling all the time.
From my experience, no enmity is gained for the action that engages the mob... which explains why others can just do a few attacks and pull the provoked mob off you, after the "Provoked" debuff wears off. This means you will need another ranged ability ...
As for the short range , you could try the conjurer skill Resonance which increases the range of conjury spells, then throw a nuke. It works cross-class but I haven't tested how effective it is.

Quote Originally Posted by AshelyRiot View Post
I agree with you, the range is terrible for archers. When I first started I couldn't believe I had to be right up on the mob just to pull it. A mage has longer range then we do. I also hate when a mob is a little above or below you and you can't reach it !!! It's down right insane
I also have the feeling that longbows have a further range , I was amazed at the huge range ARC had when I started out , with a Maple Longbow.