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  1. #1
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    Mar 2011
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    Increase range of range attacks

    This applies particularly to pulling mobs. All the DoW classes have range weapons, but nobody uses them because they are the same range as provoke/taunt. The problem with pulling with provoke is that enmity is lost 2 seconds after an archer uses raging strike or a thm casts dia on it, yes dia! If you don't have another type of provoke available or have multiple mobs to handle, that mage or archer is pretty dead. Some may say to just pull with regular attack, but that doesn't help much with strategy doesn't it to just jump in there agroing everything and hope the healer can keep up somehow.

    Point is, pulling mobs was an art that had to be mastered back in ffxi. The best pullers were very good at timing on separating mobs and when to go out to grab the next mob to maintain chain. With the decreased range of range weapons, it devalues that art, and we just have tanks voke pulling all the time.
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  2. #2
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    The only "true" pulling job right now is Archer as it has a greater pulling range than other DoW pulling methods. I can see Musketeer also having long range, possibly longer than ARC... I would be surprised if there weren't other jobs added which could also pull at a long distance... I would say this will become a moot point before too long...
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  3. #3
    Player
    AshelyRiot's Avatar
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    Mar 2011
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    Character
    Ashely Riot
    World
    Excalibur
    Main Class
    Archer Lv 50
    I agree with you, the range is terrible for archers. When I first started I couldn't believe I had to be right up on the mob just to pull it. A mage has longer range then we do. I also hate when a mob is a little above or below you and you can't reach it !!! It's down right insane
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  4. #4
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    AshelyRiot's Avatar
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    Character
    Ashely Riot
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wild View Post
    The only "true" pulling job right now is Archer as it has a greater pulling range than other DoW pulling methods. I can see Musketeer also having long range, possibly longer than ARC... I would be surprised if there weren't other jobs added which could also pull at a long distance... I would say this will become a moot point before too long...
    The archer's range is gimped big time imo, I shouldn't have to be right up on the mob in aggro range just to pull mobs. The way it is now you risk danger getting adds just because you have to close gap way more than you should have to.
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  5. #5
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    Sylkis's Avatar
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    Mar 2011
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    Gridania
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    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dyne View Post
    This applies particularly to pulling mobs. All the DoW classes have range weapons, but nobody uses them because they are the same range as provoke/taunt. The problem with pulling with provoke is that enmity is lost 2 seconds after an archer uses raging strike or a thm casts dia on it, yes dia! If you don't have another type of provoke available or have multiple mobs to handle, that mage or archer is pretty dead. Some may say to just pull with regular attack, but that doesn't help much with strategy doesn't it to just jump in there agroing everything and hope the healer can keep up somehow.

    Point is, pulling mobs was an art that had to be mastered back in ffxi. The best pullers were very good at timing on separating mobs and when to go out to grab the next mob to maintain chain. With the decreased range of range weapons, it devalues that art, and we just have tanks voke pulling all the time.
    From my experience, no enmity is gained for the action that engages the mob... which explains why others can just do a few attacks and pull the provoked mob off you, after the "Provoked" debuff wears off. This means you will need another ranged ability ...
    As for the short range , you could try the conjurer skill Resonance which increases the range of conjury spells, then throw a nuke. It works cross-class but I haven't tested how effective it is.

    Quote Originally Posted by AshelyRiot View Post
    I agree with you, the range is terrible for archers. When I first started I couldn't believe I had to be right up on the mob just to pull it. A mage has longer range then we do. I also hate when a mob is a little above or below you and you can't reach it !!! It's down right insane
    I also have the feeling that longbows have a further range , I was amazed at the huge range ARC had when I started out , with a Maple Longbow.
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  6. #6
    Player

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    Quote Originally Posted by AshelyRiot View Post
    The archer's range is gimped big time imo, I shouldn't have to be right up on the mob in aggro range just to pull mobs. The way it is now you risk danger getting adds just because you have to close gap way more than you should have to.
    ARC range is pretty good with a longbow, shortbow about the same as a mage. Crab bow seems somewhere inbetween. But don't forget ARC gets Farshot at R46 which is perfect for pulling
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  7. #7
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    Mar 2011
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    But seriously, if a trained Marauder can't throw a small throwing axe further than 7 feet, put them back in weights class so they can get some range. I don't like the range on any of the ranged weapons or the spells in this game, they all need 10 yalms added to them.
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