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  1. #51
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,897
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Loonies View Post
    I like to play as an healer and when i would like to do damage then i play a dd job. Pretty easy with all that jobs on one toon possible, no need for button bloat on the healer job.
    Y'know what? I love to heal, too. That's why I picked healer as my main.
    But as it stands now I have 218469234 healing buttons to use but only 1-3 instances of damage to heal, and you don't think those healing buttons are the major cause of healers' button bloat? We can just trim that down to add in more dps buttons.

    Quote Originally Posted by Loonies View Post
    [..]The 3 damage spells are good enough for this, when i would like to do more damage i would play a dd job.
    Nobody speaks of wanting to do more damage. We want more than just 1 2 1 1 1 1 1 1 ad nauseam. More buttons does not equal more damage, otherwise by going with that logic BLM should have lower damage because they have lesser damage buttons than, say, a Ninja.

    Quote Originally Posted by Loonies View Post
    This might be ok for you, i do have a different play style. I like to go normal dungeons for fun, no need engaging play for me. Maybe Yoshi-P does have right with go play ultimate for more engaging play style.
    Exactly. Adding 2-3 more dps button doesn't mean your playstyle is changed. Veteran healers can play around with their new buttons. Sylphies can keep spamming Cure II/Cure III/Medica II, overheal Plenary Rapture, unnecessary use of Asylum or Lilybell, saving Assize for heal, because Sylphies do not care about damage: nothing can make them care unless it's a 'necessary devil'.

    In all seriousness, I wanted to ask the same question:
    Quote Originally Posted by QooEr View Post
    do you know what "engaging" means?
    (18)

  2. #52
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    I've got mixed thoughts on all these healer topics.

    On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
    We are bored even when we do endgame content. Except for *some* fights and only during week 1.

    The problem is in the core design of the role.

    I see plenty of tanks in DF that don't use mitigation and can't swap. Obviously this means that we need to get rid of tankbusters, auto attacks and tank swaps in endgame content.

    Where is the logic in that?
    (17)

  3. #53
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Anyone member Aero 3?
    I member.

    I wonder how you'd juggle AST tho with the other Healers, you'd have cards + healing + more involved dps rotation?
    For WHM tho I think it'd be cool to see something offensive to spend Lilies on, Afflatus Misery is cool and all I guess but so rarely used.
    They could add something akin to Energy Drain but with Lilies ( with mana restore too? ).
    (5)

  4. #54
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Here we go again.

    Look, for those of you misinformed of what healers are asking:

    Healers have asked for higher healing requirements and outgoing damage in EX and above content (there is not that many).
    The devs said "no think of new healers".

    Healers have asked for more things to do in their down time whether that be more damage buttons or better support buttons.
    The devs have yet to deliver on that front.

    THERE IS ONLY SO MUCH WE CAN HEAL. THERE IS ONLY SO MUCH OUTGOING DAMAGE.
    We want an engaging class with a higher SKILL CEILING.

    Healing kits DO NOT MATCH content design from dungeons to Extremes to Savage to ULTIMATE. We have too many healing tools. Period.

    So yes, YoshiP should play healer for a year. Get good at it push it through Ex, Savage and Ultimate like he does BLM and tell me the role is fine. He'll find it is not.
    (25)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #55
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    978
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kolsykol View Post
    Anyone member Aero 3?
    I member.

    I wonder how you'd juggle AST tho with the other Healers, you'd have cards + healing + more involved dps rotation?
    Fix our cards like we've been asking since S H A D O W B R I N G E R S and add a DoT. Done.
    (11)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #56
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Have him tank too while we're at it :3
    (3)

  7. #57
    Player
    Syln's Avatar
    Join Date
    Aug 2015
    Posts
    654
    Character
    Saya Finwel
    World
    Omega
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by MintnHoney View Post
    A Hrothgar healer for a full year.
    I'd be ok with that.
    I'am sold
    (4)

  8. #58
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    A both a hroth and AST main I'm not sure how to feel about this. <.<' *cough*
    (1)

  9. #59
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    As much as i love healer and i always play other mmorpg as healer main, this game encourage me to do dps and its fun being dps especially black mage, as healer main, the healing in this game is at mediocre lvl, but the main problem as to why they will always encourage easier healing for the game is for the simple fact there are more dps main people out there, heck in some mmorpg like World of W, i spent less than 10 min finding 18 fully geared dps with all achievement and need more than 30 min to find even barely minimum geared 4 healer and 2 tank with some achievement, that is the truth, less and less people will be tank or healer if they have the option to be dps instead, and i know most tank in this game have an easier life tanking because the boss will adjust their position, in wow, tank have to think for everything, very easy to blame tank for bad positioning and that tank will give up playing tank
    (1)

  10. #60
    Player
    BingleNingle's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Shell Game
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    I've got mixed thoughts on all these healer topics.

    On one hand yeah I can see healer mains getting bored unless doing end game content. However with the amount of times I see healer mains also say they only party with FC mates or statics because random ppl through DF is too much work I sometimes think many of them are causing their own boredom. When party members only take damage from unavoidable attacks you generally end up needing to heal very little outside of the tank. Non EX/Savage/Ultimate content is easy in most cases however I still frequently see healers that can't even handle pulling 2 groups of trash in a 4 man duty and healers in non ex/savage/ultimate 8 player duties or 24 player duties that go in with the mentality that they are just a DPS with a green icon.
    I don't play Savage or beyond. I don't have a static. I love playing with randos. There was always a sweet spot for me between levels 66 and 80 where I didn't usually mind healing, but there's only two roulettes where those would ever show up with any sort of regularity. I would happily heal through even the most confused and frantic wipes and it felt good to be pushed to my limit. I actively like having a variety of spells to mitigate problems and a variety of things that give me a challenge in normally easy situations. Under 70 my skills are so limited I don't have options that are remotely interesting. 81-89 doesn't come up much, and by 85 and up tanks don't need healing because they know the fights and they have fifty different ways to do my job for me so I have one nuke and one dot.

    At 90 you build up tokens and gear and are encouraged to do level 90 stuff. That means you'll be in expert and up which means even more the moment everyone gets the dungeon down, the tank can and will heal themselves and, in some cases everyone else through every boss. What I heal is a formality. The rest of the time its nuke dot nuke nuke nuke dot. And I have to do this so I can get better gear and hope it's necessary someday. But all it really does is make me overheal more.

    Maybe you keep running into healers who can't keep parties up because they're only running healer for the in need bonus because nobody who heals decently wants to do it. Between the lack of engagement and this kind of condescending attitude I don't see why anyone would.
    (4)

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