I thought E8S was the end of my love of healing in this game, but now I'm starting to think it's the realisation that even Regen is usually a waste on a Tank in Savage now as things stand.
I thought E8S was the end of my love of healing in this game, but now I'm starting to think it's the realisation that even Regen is usually a waste on a Tank in Savage now as things stand.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
You know, when I dipped my toes back into WoW on my restro druid a few weeks back, I actually had more dps skills than in FFXIV and less healing tools. despite needing to heal more.
On top of getting a nuke and two dots, one St one AoE, Restro Druids get to choose which of the dps specs they want to get the trimmed down dps rotation from. With the melee specc I took, that added two more resources to manage, a formchange somewhat similar to SB cleric stance (gives more dps options, can be canceled by casting a heal or magic dot), two more DoTs to manage, and a melee filler spending one of the two extra resources to build up the other.
And I actually managed to get time to use all of it in between the Healing that needed doing.
So if that works in a much more attrition based design, why can't Healers in FFXIV get at the very least their AoE DoTs back?
Co-signing.
Make the devs play jobs other than Paladin, Dragoon, and Black Mage. And I say this as a Paladin main.
Optional optimisations done to get the most out of your job in the top end of content are not the same as the core intended loop of the job.
The base design of Paladin is simple and intuitive.
Optimising paladin is janky and awkward.
I like both of these things, which is why I like Paladin and have mained it since I joined the game in 2.1.
Don't care. Viability != job design.
In addition, everything is viable. Who cares if it does, say, 5% or so less DPS? You can clear every single piece of content in the game with any standard permutation of jobs.
Last edited by Martynek; 05-24-2022 at 10:26 PM. Reason: Additional reply to save space
As some what a healer main, the role is boring, if it's not savages or ultimates.
but in Savages and Ultimates healers need to pre-plan their entire kits, there's no rotation. Healers just remembering entire fights what to do at which point in time.
If you were to give healers dps combo there's no different between healers and BLM.
I always says this to my friends tho, if you want to buff sch, remove energy drain. If you want to nerf sge, add energy drain.
I agaisnt adding dps combo to healers, otherwise they'll just more focus on dpsing and less healing which make it worse.
I feel like forcing the lead dev to play something that isn't his style or to his taste is not going to lead to the outcome you're looking for. I don't really want the team's lead to be depressed with no stress outlet in game since he's been denied his preferred class. That sounds like a recipe for the long-term death of the game, not for making healers better.
Well there is one thing we agree on then, playing XIV's healers would definitely make anyone depressed and are a recipe for the long-term death of the game.I feel like forcing the lead dev to play something that isn't his style or to his taste is not going to lead to the outcome you're looking for. I don't really want the team's lead to be depressed with no stress outlet in game since he's been denied his preferred class. That sounds like a recipe for the long-term death of the game, not for making healers better.
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