0 skill 1 shot buttons are fun right?
0 skill 1 shot buttons are fun right?
Not even the strongest melee. Also Guard is a thing![]()
I agree completely - dragons are currently OP with all kinds of cheap attacks. Especially Twintania and Nidhogg.
Last edited by Avenger; 04-18-2022 at 06:10 PM.
I'd say Dragoon are a bit too much "plug and play" and effective for the amount of effort required to play them. (Pretty much like same).
I rarely see MNK yet the amount of time a MNK destroyed me from 100 to 0 in a few seconds...
Can't say many DRG have done the same.
However, the LB is hard to see sometime. Perhaps a thicker ring would help noticing when they jump. Everyone cries that the jump is OP but it mostly is because no one ever notice it and guard or dash out.
It is strong but when you actually notice it you have some time to adjust.
Dragoons aren't really the issue when you have Samurai which can do an AoE root for 3 seconds and single target stun for 2 while having stupid high damage output plus a limit break that can 1 shot people at full hp through their guard.
Then there's ninja which have a total of a 4 seconds of stun in duration that can be more of a pain to deal with.
Dragoon on the other hand has to have hard hitting attacks to make up for the lack of stuns, roots and silence since they only have damaging attacking unlike the other 4 melee which has shields, stuns, roots, slows so on and so forth
did you try sam before say fake info? no because here i'm wondering...Dragoons aren't really the issue when you have Samurai which can do an AoE root for 3 seconds and single target stun for 2 while having stupid high damage output plus a limit break that can 1 shot people at full hp through their guard.
Then there's ninja which have a total of a 4 seconds of stun in duration that can be more of a pain to deal with.
Dragoon on the other hand has to have hard hitting attacks to make up for the lack of stuns, roots and silence since they only have damaging attacking unlike the other 4 melee which has shields, stuns, roots, slows so on and so forth
sam are not the only one to have an aoe root smn want to talk to you and for use this aoe root you need to use one of your charge. 2 sec stun... we talk of the warrior that can stun in zone? high damage output... midare need to use meikyo a skill for purify for use and ogi damage are divided by the number of target hit. the damage can be either strong or ridicule.
and the one shoot mechanic need you to hit the sam in a 5 sec windows of a 30 sec cd and need the sam to use lb in the 3 sec you did hit him in this windows... seriously... if with all of this it can't get a os...
Their AoE damage, HP scaling damage and Horrid Roar might be in need of a small nerf but other than that their kit is fine. A great DRG certainly isn't as game-changing as a great SAM or NIN simply because they lack cc.
did you try sam before say fake info? no because here i'm wondering...
sam are not the only one to have an aoe root smn want to talk to you and for use this aoe root you need to use one of your charge. 2 sec stun... we talk of the warrior that can stun in zone? high damage output... midare need to use meikyo a skill for purify for use and ogi damage are divided by the number of target hit. the damage can be either strong or ridicule.
and the one shoot mechanic need you to hit the sam in a 5 sec windows of a 30 sec cd and need the sam to use lb in the 3 sec you did hit him in this windows... seriously... if with all of this it can't get a os...
You keep defending SAM with your obvious bias in every thread that so much as mentions the job having balance issues.Also, what is your last argument even trying to be? It's super easy for a SAM to trigger Kuzushi considering how many jobs have AoEs as part of their regular kit.
- Yes, SAM isn't the only job with a root or a stun (and Mineuchi lasts for 3 seconds btw, not 2), but it is the only job with a root AND a stun.
- You don't need to use "a skill for purify" to use Midare. It seems to me like you don't understand what Meikyo Shisui actually does - it doesn't remove cc, it makes you almost completely immune to it for 3 seconds. So yeah, that's kinda a light version of the old Fetter Ward because why not?
- Ogi also doesn't get divided be the number of targets hit, what are you even talking about? It either deals 12k against single targets or 8k AoE, regardless of how many targets you hit after the second, same as Kaeshi. And that's not even mentioning the shield you get when using it against multiple targets.
my bad on some point, but my point remain, you say sam is the only jobs with root and stun, but sam have nothing for flee combat in counter part... it's either kill or die.Their AoE damage, HP scaling damage and Horrid Roar might be in need of a small nerf but other than that their kit is fine. A great DRG certainly isn't as game-changing as a great SAM or NIN simply because they lack cc.
You keep defending SAM with your obvious bias in every thread that so much as mentions the job having balance issues.Also, what is your last argument even trying to be? It's super easy for a SAM to trigger Kuzushi considering how many jobs have AoEs as part of their regular kit.
- Yes, SAM isn't the only job with a root or a stun (and Mineuchi lasts for 3 seconds btw, not 2), but it is the only job with a root AND a stun.
- You don't need to use "a skill for purify" to use Midare. It seems to me like you don't understand what Meikyo Shisui actually does - it doesn't remove cc, it makes you almost completely immune to it for 3 seconds. So yeah, that's kinda a light version of the old Fetter Ward because why not?
- Ogi also doesn't get divided be the number of targets hit, what are you even talking about? It either deals 12k against single targets or 8k AoE, regardless of how many targets you hit after the second, same as Kaeshi. And that's not even mentioning the shield you get when using it against multiple targets.
for meikyo true, i did read badly the description, but honestly the fact you need to pop it for midare feel like a bummer, since it will have been a good way to get away, but since it's needed in your dps attack.
for ogi 8k when multiple target it's still subpar for a skill with 20 sec cd... you rarely fight 1vs1 means it's far to be op as skill.
and like said get kuzushi on a target then land a lb recquire skill, is not free, yes a lot of job have aoe and such... but the lb is one of the slowest around to charge... in a match of 5 minutes if you get more of 2 lb you are a beast!
but you say i defend the sam, yes because some job around try to minimize how strong them kit is... and aim to the sam because of the lb. when i know a few lb far more potent and game changer. yes OS is strong... but can be easily be countered. either stun lock the sam that drop chiten... or simply spread for make only one person hit. and better focus the sam... like this no way in hell he did get a lb.
strangely everyone forget this point, it's a teamwork, if you give the sam free pass to OS you is your fault! not the inverse!
about the main subject the dragoon is strong, not because he do have an OS mechanic and such, but because of all his kit that is too much versatile. do it make it op? not sure... but definitly really strong.
dragoon have:
- a get me out of root/snare button with the elusive jump. meaning if you want to leave the fight you can. even if you are root or snare (ok stun will get you but like everyone)
- chaotic spring that allows you to get a bit of heal (not super op but more than welcome)
- a gap closer with high jump (yes can't be launched if you are root)
- a mass debuff that reduce damage deal to yourself by 50%
- a range attack that can hit like a truck when you are far.
- finally the lb that can be a really good tool of denial for the crystal. (yes the effect for indicate where it will lend need to be slighty more visible)
but outside the fact that he have a lot of tool, i don't feel that the job is op that needed nerf... it's strong and why people play it... honestly have a match without a dragoon inside is something rare. but it come from the fact that some other jobs are subpar and less strong... and since the dragoon are quite versatile it's more easy to get result with...
i don't feel the call for a nerf is needed here.
Last edited by silentwindfr; 04-19-2022 at 01:17 PM.
Nah, we need WHM nerfs in an emergency hotfix tbh. Uninteractable polymorph AND a bugged LB building method that lets them laser 6 times in one match is actually unacceptable.
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