Yep, Red would be so much easier to see. Same with other aoes from not friendly units. Sage changes colors, why can't other things?
They HAVE like... minimal blue borders but you have to quint a lot.
The indicators for stuff and sounds are absolutely horrible.
Also i know Purify is "broken", but one can rather buff purify to control status effects is what i personally mean. I play from EU to Balmung, i actually don't notice the brokeness. Never bother purifying wars stun tho tbh, i keep it for other stuff that might happen after so i can guard real quick in hopes i survive.
I won't even say war and whm are bad. I play whm, but not because it's op. Whm is my main and i like how it plays, even if they would nerf it i would play it. So i will just be accused of using it because its op anyways and my opinion doesn't count.
But the fact is just that one SHOULD buff other classes.
They will still be bad even if others get nerfed to the point they also feel really bad to play and everything slows down a LOT.
That is why i say buff what needs help.
Adjust Whms LB charge.
Cure bug is a given, even tho cure isn't really strong enough to make a difference. Bugs are bugs tho.
Adjust purify cooldown AND gracetime.
One could even give it an immunity on usage, with curing something giving a longer time.
You can really also give every class an extra purify like some do. Really wouldn't change much other than forcing people to use their stuff smarter.
I'm just kinda sick of hearing that WAR is this machine with no counterplays.
And i'm so much more stuff used in splatoon man, its such a more hectic game and even if stuff gets adjusted. It was always "well figure it out".
When the game came out, Splashdown was deemed OP. Now it is one of the worst specials because many weapons can easily cancel it.
One just gotta learn how to deal with all of this and.
Nerfing is just not what i want, i want every class to be rewarding to play instead of making everything unrewarding.
Whats the point if every class feels bad to play and the underperforming still underperform and games take longer, i like how quick and snappy it usually is. Even if overtime is way too long.