Quote Originally Posted by Kalinas View Post
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To add in agreement to this- I want each house size (S, M & L) to get an interior item increase of 100 item slots for item placement AND storage.

On the same note though, I'd much prefer the orchestrion roll to be 'invisible' so it didn't take up an item slot- and that we could just add music to each part of our home without an item taking up that 1 slot- the orchestrion item could still be added for decor purposes but not needed to play our desired music

The company chest & other FC/ crafting items should be automatically considered when upgrading those things or getting an FC house- like maybe once you unlock a certain part of the FC workshop, you get more storage tabs related to crafting/ etc. without having to add the storage chests so it doesn't take up an item slot

TL; DR- workshop should have a different storage tab strictly for crafting/ items not related to decorating- so an FC chest doesn't take up 1 slot
But other misc & crafting items such as the Aetherial wheel, toy box etc shouldn't take up an item space at all imo

Retainers & NPCs should just be an optional feature that folks pay like 10k gil to unlock once but don't require item slots to use- instead, have them UI tab based- so when you enter your designated house, a UI tab is present labeled " Workshop | Company Storage | Retainers & NPC's | House Storage "
And clicking on a tab will bring up a further UI window, so clicking on workshop will show you things all related to whats being researched/ what can be researched
Company storage is basically your company chest & it brings up all things that would normally be stored in the actual company chest
Retainers & NPCs would bring up a UI window of all personal retainers & in a lower menu you would see all available NPCs (junkmonger, Mender, etc)
And house storage would be the entire decor & storage window of items placed

The message book should be an item you can just add in a window- and bring up in a window like (Housing-> message book) almost like the market board- all of these suggestions are to save on item slots

As far as getting better placement for housing (Axis placement: XYZ)- YES. We should be able to place items & move them anywhere without getting a flat no because a wall is too close to a pillar you're trying to hide while trying to maximize the space. We should not have to downright bug items or glitch items just to get a desired effect.
This is something that in order to fix, the Devs have to take physical part in. I've always suggested for Yoshi-P or w/e dev to be forced to recreate some of the most intricate player housing designs just to get a glimpse of a system they've failed to acknowledge for years.

(Truthfully, I'd rather there be an interior limit of 1000 items)