Quote Originally Posted by Sylvain View Post
DRG LB is meant to be countered by spreading/using guard.
The only issue is that in the heat of the battle, we don't really see that pale blue ring on the ground.

An easy fix would be make the ring much clearer, perhaps even with a light blue pillar of blue light.

Even right now when you see the ring moving that LB is much less threatening.
The same could be said for SAM. Looking for a small buff is just as hard if not harder to spot in the heat of battle though tbh I never had an issue seeing DRG's LB in CC, FL is a different beast but that's FL. Though the few times that I did get zan'd I didn't get angry, more so impressed they pulled it off and a reminder not to get too greedy, as it does take some skill to set it up. It's like parry baiting R1 spammers in souls games then you one shot them with a riposte.

However, some actions do need a more clear visual indicator. Like a maybe a glint in the eyes of the SAM (similar to WAR IR) when Chiten is active to be visually striking but not so obvious and not reliant for looking at buff indicators. I feel like a lot of ppl who complain about the pvp in this game are really complaining about the lack of co-ordination because a lot of skills can easily be countered by guard or another LB. You just have to time it and not do stupid things like run into a mob alone. The rework is only a week old and its too soon to nerf things but ppl in pvp still do the same thing as running solo into the enemy rather than wait a few secs to regroup and move in as a team.

Ppl just need to learn to read the momentum of a fight and not just say one skill is op just cuz you got punished for not reacting to it right.