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  1. #41
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Josebm View Post
    I've yet to read a proper reason why DRG LB should be nerfed, and no, it being hard to spot in the middle a fight is not a real reason lol
    Adding a bigger indicator is not a nerf. Do you know how easy it is to catch people off guard with that thing?
    (0)

  2. #42
    Player
    Josebm's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    58
    Character
    Jorethor Castas
    World
    Ultros
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Adding a bigger indicator is not a nerf. Do you know how easy it is to catch people off guard with that thing?
    My fellow human being... I'm pretty sure that's the point of the LB.
    (0)
    Last edited by Josebm; 04-20-2022 at 09:29 AM.

  3. #43
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Josebm View Post
    My fellow human being... I'm pretty sure that's the point of the LB.
    So you're saying that change is okay. I'm glad we've come to an understanding.
    (0)

  4. #44
    Player
    Josebm's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    58
    Character
    Jorethor Castas
    World
    Ultros
    Main Class
    Lancer Lv 100
    Quote Originally Posted by RyuDragnier View Post
    So you're saying that change is okay. I'm glad we've come to an understanding.
    I agree it's a solid LB that can catch people off guard.
    I don't think the DRG LB needs any changing as it is.
    (0)
    Last edited by Josebm; 04-20-2022 at 10:00 AM.

  5. #45
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Adding a bigger indicator is not a nerf. Do you know how easy it is to catch people off guard with that thing?
    It kind of is a nerf, there's a decent delay between using it and being able to attack, since the LB indicator doesn't move very fast you can only really use it around where you plan to land, and where you plan to land is typically in the middle of a fight where you can get CC'd after the jump and after you become invulnerable, which would make it useless because there's this huge indicator on the ground that people are given a 1 or 2 second warning of and you can't catch people who are moving away from you
    (0)

    Watching forum drama be like

  6. #46
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sylvain View Post
    DRG LB is meant to be countered by spreading/using guard.
    The only issue is that in the heat of the battle, we don't really see that pale blue ring on the ground.

    An easy fix would be make the ring much clearer, perhaps even with a light blue pillar of blue light.

    Even right now when you see the ring moving that LB is much less threatening.
    The same could be said for SAM. Looking for a small buff is just as hard if not harder to spot in the heat of battle though tbh I never had an issue seeing DRG's LB in CC, FL is a different beast but that's FL. Though the few times that I did get zan'd I didn't get angry, more so impressed they pulled it off and a reminder not to get too greedy, as it does take some skill to set it up. It's like parry baiting R1 spammers in souls games then you one shot them with a riposte.

    However, some actions do need a more clear visual indicator. Like a maybe a glint in the eyes of the SAM (similar to WAR IR) when Chiten is active to be visually striking but not so obvious and not reliant for looking at buff indicators. I feel like a lot of ppl who complain about the pvp in this game are really complaining about the lack of co-ordination because a lot of skills can easily be countered by guard or another LB. You just have to time it and not do stupid things like run into a mob alone. The rework is only a week old and its too soon to nerf things but ppl in pvp still do the same thing as running solo into the enemy rather than wait a few secs to regroup and move in as a team.

    Ppl just need to learn to read the momentum of a fight and not just say one skill is op just cuz you got punished for not reacting to it right.
    (0)

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