Quote Originally Posted by Taliriah View Post
If that's really the case then why does pvp feel so clunky and full of impredictable delays and inconsistent behaviors? For instance whether MCH lb actually goes off instantly or give enough time for the target to shield up is a crapshoot. Or still managing to hit people just after they got behind a wall and many other similar cases that Iwouldn't expect if the client was authoritative.

Another example is when you use scatter shot, people get pushed back a good half a second later. Good luck trying to control in which direction when they move around so quickly.

I'm not sure there is rampant cheating, i think it's just that the netcode is catastrophically bad and inadequate for how twitchy the gameplay is trying to be.
i dont think thers that much cheating either, at least outside the highest ranks. i dont think ive ever experienced it myself since like you say the netcode is so bad its hard to tell when its a delay or something else.


however, seeing various clips of blatantly obvious stuff like stunned players moving, ppl moving fast with guard up, etc. its just strange that they didnt even have some validation or anything. theyre already logging every event in the game and in fact GMs often use the battle/chat log to determine some griefing reports, so why wouldnt they add it to pvp which attracts cheaters in pretty much every game?