Or easier, depending on the delay. If I'm hitting the button for my LB and the WHM who isn't aiming at me instantly polymorphs me, that's a red flag. Same if a player attacking somebody else instantly stuns me.
Every Day the cheating is allowed to continue, the more the rewards lose their value and the more SE risks that the mode dies again. "Why bother? There are cheaters everywhere."
Doesnt have to do anything with work, they are just to bad to achieve what they want.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
If that's really the case then why does pvp feel so clunky and full of impredictable delays and inconsistent behaviors? For instance whether MCH lb actually goes off instantly or give enough time for the target to shield up is a crapshoot. Or still managing to hit people just after they got behind a wall and many other similar cases that Iwouldn't expect if the client was authoritative.
Another example is when you use scatter shot, people get pushed back a good half a second later. Good luck trying to control in which direction when they move around so quickly.
I'm not sure there is rampant cheating, i think it's just that the netcode is catastrophically bad and inadequate for how twitchy the gameplay is trying to be.
You mean the ranked mode rank plates and top 100 plates?
The real rewards are in the series pass and that is reward scaled to be comfortably get you everything as a very casual player or bad player. It's just faster if you play more or win more.
It's also the attraction of the new mode. Under the old system why would you bother at all, with this new system you can get stuff without having to spend lots of time or being a Crystal level player.
Thinking more about it, i wonder if they implemented pvp on a peer to peer way, with just the player clients communicating directly. This would give the clunkiness of a fully authoritative server with the lack of cheat protection of a fully authoritative client. The worst of both worlds. But cheap on the server side, hence the extremely short queues (there must be a LOT of matches in play at any given time)
I don't understand how they don't anticipate this. This was such a half-assed patch. The only thing that came out good was the alliance raidI really hope that SE has a plan to deal with all the cheats that have started to crop up just 4-5 days into CC (and yes I know they existed before). And this is just the first week, I have no doubt these cheats would only advance as the seasons progress. These cheats range from triggers to straight up hacks.
These are getting to the point where you can't even report people anymore because you can't even really differentiate if they are lucky/skilled or cheating, but the fact that the cheat exists will always be at the back of your mind.
In Feast while cheating did happen, it wasn't as impactful since player skill was still a huge part of winning. With CC however, the abilities are more impactful, such that the player can be doing nothing most of the game but as long as the cheats get their abilities off they can still win the match.
On top of that, with the current ranking system people are already wintrading. In Feast wintrading did happen but it largely wasn't even worth for any skilled player due to the time investment needed. In CC however someone can just sit on the same job as diamond 5 or crystal 0 and feed.
I really hope that until SE resolves cheating that the top 100 rewards stay "casual". Eventually if the game mode is just all cheaters I don't see the point in playing.
So, it's the company's fault that players cheat?its square enix's fault for not having any kind of validation to players actions on the server's side. it doesnt even try to flag anything suspicious.
oh you used a skill that shoulve been on cooldown? moved when stun/bound? moved at a rate higher than the usual movement speed? hm.
literally fflogs puts more effort into taking down/banning cheaters than square enix does
I'm sorry, I always thought players are responsible for their own actions.
Glad you cleared that up for me. /s
I'll keep that in mind the next time I get a speeding ticket.
"But your Honor, it wasn't my fault I was speeding. The car maufacturer shouldn't have made my car able to go that fast". I'm sure that will work.
"Beam me up Scotty, there is no intelligent life down here"
uh what? of course cheating is the players fault. but following your analogy, there wouldnt be any "your honor". everyone would be speeding and you would get no tickets because nobody cared to enforce their own rules. if a rule isnt even attempted to be enforced it might as well not existSo, it's the company's fault that players cheat?
I'm sorry, I always thought players are responsible for their own actions.
Glad you cleared that up for me. /s
I'll keep that in mind the next time I get a speeding ticket.
"But your Honor, it wasn't my fault I was speeding. The car maufacturer shouldn't have made my car able to go that fast". I'm sure that will work.
"Beam me up Scotty, there is no intelligent life down here"
It is their fault in the sense that it should be a basic expectation that people will inevitably try to cheat in a game; particularly in MMOs where there's potentially real money to be made, yet they didn't take any precautions to prevent it, nor are they making much of an effort to stop it.
i dont think thers that much cheating either, at least outside the highest ranks. i dont think ive ever experienced it myself since like you say the netcode is so bad its hard to tell when its a delay or something else.If that's really the case then why does pvp feel so clunky and full of impredictable delays and inconsistent behaviors? For instance whether MCH lb actually goes off instantly or give enough time for the target to shield up is a crapshoot. Or still managing to hit people just after they got behind a wall and many other similar cases that Iwouldn't expect if the client was authoritative.
Another example is when you use scatter shot, people get pushed back a good half a second later. Good luck trying to control in which direction when they move around so quickly.
I'm not sure there is rampant cheating, i think it's just that the netcode is catastrophically bad and inadequate for how twitchy the gameplay is trying to be.
however, seeing various clips of blatantly obvious stuff like stunned players moving, ppl moving fast with guard up, etc. its just strange that they didnt even have some validation or anything. theyre already logging every event in the game and in fact GMs often use the battle/chat log to determine some griefing reports, so why wouldnt they add it to pvp which attracts cheaters in pretty much every game?
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