I've no idea if it's the worst. Then again, I have little experience. I'd argue that while it has definite flaws as the recent debacles have all but reaffirmed, it's still a good basis. It's not "burn it down,"-tier bad by any means, if you ask me.
I've no idea if it's the worst. Then again, I have little experience. I'd argue that while it has definite flaws as the recent debacles have all but reaffirmed, it's still a good basis. It's not "burn it down,"-tier bad by any means, if you ask me.
This game does have a terrible housing system.
It would benefit greatly from personal instanced housing set on floating islands or something
It also has one of the worst decorating systems I've seen in a game that has housing/decorating features.
IMO I think XIV's decoration system is salvageable unlike SW:TOR's hook system. What should be easy is adding proper height adjustment and relaxing the overly restrictive boundary volumes. Bonus points for adding placeable scalling and offering "flat" interiors with no columns, wainscotting, or anything else that sticks out and needs to be hidden.
Sadly XIV's data engineering sounds like a disaster since they keep crying poverty any time people request anything slightly data intensive. That said, increasing the placeable limits would be a big QoL for many designers.
The decorating system definitely could be a lot better if they adjusted it a little.
Apartments exist and are instanced housing. They're bad for hosting events and they're considered inferior, so players still try for real houses. How would an instanced house that's also inferior, has no neighborhood, likely lower capacity, has more steps and takes longer to enter, be any different? If they're going instanced they'd need to go all instanced, but that's not likely. What is likely though is they're going to add more wards and another housing area in a few years when 7.0 comes out and it will be grossly insufficient, and we'll have this same discussion all over again.
Last edited by VerdeLuck; 04-19-2022 at 12:38 AM.
Well at least with enough Gil you could have bought an FC with the desired plot attached to it (of course not for those pocket changes of a few millions which the standard FFXIV Player thinks is a fortune). So your written nonsense doesnt make any senseHey you ! Do you have enough Gil to own anything in the game ? Well … Too bad !! You can’t have it unless you get lucky !
Saving Gil to upgrade or buy a plot you desire ?
Well too bad so sad ! Unless you get lucky you’ll never get to have it no matter how much you save !
Atleast in real life if you live in the worlds most expensive cities you have to over pay to get something you really want but in this game you can’t do that either .. you’re no allowed to get anything unless luck favours you .
At first you had to fight off 20 auto clickers clicking that placard behind a hidden timer for 24 hours now this ! After all that this is what you get . Well atleast you’re not paying money for this game … oh wait you are !![]()
Last edited by Yodada; 04-19-2022 at 12:42 AM.
The two can coexist they're not mutually exclusive. Apartments could work too but they need to make them more desirable given not everyone wants a garden or to deal with airships/subs. I don't use my gardens or my workshops. They also have the option to decouple workshops from FC's and place them with Grand Company in my view like Squadrons.Apartments exist and are instanced housing. They're bad for hosting events and they're considered inferior, so players still try for real houses. How would an instanced house that's also inferior, has no neighborhood, likely lower capacity, has more steps and takes longer to enter, be any different? If they're going instanced they'd need to go all instanced, but that's not likely. What is likely though is they're going to add more wards and another housing area in a few years when 7.0 comes out and it will be grossly insufficient, and we'll have this same discussion all over again.
They need to do more to give people a housing solution. People have been asking for it for years and wards although i personally love them don't seem to be the answer for many.
Imagine if they instead let us buy apartments with the same size and capacity as houses, along with as an outdoor area of some kind. If the space is instanced anyway it could even allow you to go directly between the indoors and the garden without any clicks! I for one think the lack of neighborhood and an additional click to get into the instance would be worth it.
I giggled. You're right about them always using costs and spending as a reason to why they just ignore housing and it's entirety, besides the lottery system. I do agree FFXIV (housing) is salvageable.IMO I think XIV's decoration system is salvageable unlike SW:TOR's hook system. What should be easy is adding proper height adjustment and relaxing the overly restrictive boundary volumes. Bonus points for adding placeable scalling and offering "flat" interiors with no columns, wainscotting, or anything else that sticks out and needs to be hidden.
Sadly XIV's data engineering sounds like a disaster since they keep crying poverty any time people request anything slightly data intensive. That said, increasing the placeable limits would be a big QoL for many designers.
I am not familiar with SW:TOR's housing and if it's alright I don't want to compare to a game I'm not up to date with. Although I will and do intend to look up SWTOR housing because I am legit curious now.
But what I meant by "It also has one of the worst decorating systems I've seen in a game that has housing/decorating features." Is me comparing to games that I've played that have these features. Maybe I should've been more clear, apologies because it does seem like I was speaking too generally.
But in regards to FFXIV, players shouldn't have to exploit unintended glitches just to get a decent enough build. Floating and sinking items specifically. Floating and sinking should be an already existing feature. I don't know why it isn't.
Also the item selection priority is a pain in the butt. If you place 5 items, the cursor does not indicate the item being selected. It's whatever has priority (it's not ever clear what does) and it's relative to camera adjustment and luck if you have a difficult to grab item.
Last edited by juicybug; 04-20-2022 at 01:31 AM. Reason: clearing up dialogue
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