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  1. #11
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raistlin View Post
    I kind of like the idea that when the time is off you still have a last chance to push further than what the other team did, but I dislike the strategy of not playing and just Guarding over the Crystal until you can making games extra long for no reason.
    Do not do this.

    Splatoon did not have an overtime at first, and you know what happened? After a certain point, it was impossible for the losing team to come back and win. I was there. After a certain point, the winning team just stopped playing because they literally could not lose. It is the absolute worst feeling that, no matter what you do, even if you get a good rally, you cannot win. Overtime makes it so you have a chance for your hard work to turn it around. I've had games where we did turn it around in Overtime because the opponents got complacent.
    (2)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  2. #12
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by inhaledcorn View Post
    Do not do this.

    Splatoon did not have an overtime at first, and you know what happened? After a certain point, it was impossible for the losing team to come back and win. I was there. After a certain point, the winning team just stopped playing because they literally could not lose. It is the absolute worst feeling that, no matter what you do, even if you get a good rally, you cannot win. Overtime makes it so you have a chance for your hard work to turn it around. I've had games where we did turn it around in Overtime because the opponents got complacent.
    I think u missread my coment. I am saying I kind of like the current implementation of overtime, I dislike the tactic of chain run to the crystal and use guard, dying 1by1 like lemmings for minutes to end losing anyway coz you cant win by sacrificing a player every 5 seconds.
    (0)
    Last edited by Raistlin; 04-21-2022 at 02:08 AM.

  3. #13
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    My longest match has been 12 minutes. Most are under 5. Maybe it's my rank or something but any complaints about match time are laughable to me when pvp queue for feast was hours and frontlines feels like it drags on for twice of what it should. I'll take a 12 minute match with guard countering over running around in front lines any day.
    (1)

  4. #14
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    It's not about game length but quality. Watching people run over crystal and use guard, die and repeat with next player is annoying and is not fun. I want to pvp, not to watch lemmings holding the crystal.
    (0)

  5. #15
    Player
    Brixy's Avatar
    Join Date
    Jan 2022
    Posts
    71
    Character
    It's Brixy
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Easy enough to fix without actually changing how guard works. Simply add a debuff when respawning that disables guard for 15 seconds. That would be the equivelance of almost 30 seconds of no guard between the debuff and actually respawning.
    (0)

  6. #16
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raistlin View Post
    It's not about game length but quality. Watching people run over crystal and use guard, die and repeat with next player is annoying and is not fun. I want to pvp, not to watch lemmings holding the crystal.
    I mean if we want to talk about quality it's not really fun to watch server ping/qualify constantly screw you out of Guarding or purifying and sit there stunned while the tooltip literally says "can cure silence" but can't lol.

    At least this way we're both being griefed :P

    Quote Originally Posted by Brixy View Post
    Easy enough to fix without actually changing how guard works. Simply add a debuff when respawning that disables guard for 15 seconds. That would be the equivelance of almost 30 seconds of no guard between the debuff and actually respawning.
    I'll never understand why healers don't have a rescue that can work on enemies and such when WAR can yank you around and so can DRK to a lesser extent. It would allow for things like this to be mitigated by proper class play and using the kits.

    If they provided more utility/map control to more classes it would vary that gameplay up but right now it's just stunlock > burst, so guard is really the only counter anyone has against it. :/
    (0)

  7. #17
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raistlin View Post
    It's not about game length but quality. Watching people run over crystal and use guard, die and repeat with next player is annoying and is not fun. I want to pvp, not to watch lemmings holding the crystal.
    That seems like a minor annoyance at best to the winning team, but the best possible hope for the losing team that doesn't want to lose his promo game. And if you somehow manage to get a win out of it, I think it's worth the shot.
    (0)

  8. #18
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    Is there a list somewhere, of what abilities penetrate guard?
    (0)

  9. #19
    Player
    drtasteyummy's Avatar
    Join Date
    Feb 2022
    Posts
    262
    Character
    Vitalic Oni
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raistlin View Post
    It's not about game length but quality. Watching people run over crystal and use guard, die and repeat with next player is annoying and is not fun. I want to pvp, not to watch lemmings holding the crystal.
    100% this it's super boring that it's being used as a back 2 back save haven instead of using it to dodge map abilities or limit breakers
    (0)

  10. #20
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by KageTokage View Post
    It's pretty sad that the only thing MNK LB really has going for it is the ability to ignore/remove guard when NIN, SAM, and WAR all work far better as counterplay while not actually taking that much longer to charge.
    SAM requires people to be stupid enough to hit the same when the Chiten buff is visible and they have or are about to have full gauge. NIN requires them to be under half health for an extended period of time, server tick delay can completely screw you out of your LB if you try to ult someone that's right at the line because it has a notable cast animation. WAR has a 90 sec charge timer and doesn't actually do damage. RPR and DNC ults also break Guard by forcing actions.

    Meteodrive is one of the best LBs in the game, dude. It's a big part of what makes MNK such a relentless, unstoppable monster.
    (0)

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