Quote Originally Posted by Raistlin View Post
It's not about game length but quality. Watching people run over crystal and use guard, die and repeat with next player is annoying and is not fun. I want to pvp, not to watch lemmings holding the crystal.
I mean if we want to talk about quality it's not really fun to watch server ping/qualify constantly screw you out of Guarding or purifying and sit there stunned while the tooltip literally says "can cure silence" but can't lol.

At least this way we're both being griefed :P

Quote Originally Posted by Brixy View Post
Easy enough to fix without actually changing how guard works. Simply add a debuff when respawning that disables guard for 15 seconds. That would be the equivelance of almost 30 seconds of no guard between the debuff and actually respawning.
I'll never understand why healers don't have a rescue that can work on enemies and such when WAR can yank you around and so can DRK to a lesser extent. It would allow for things like this to be mitigated by proper class play and using the kits.

If they provided more utility/map control to more classes it would vary that gameplay up but right now it's just stunlock > burst, so guard is really the only counter anyone has against it. :/