It's pretty sad that the only thing MNK LB really has going for it is the ability to ignore/remove guard when NIN, SAM, and WAR all work far better as counterplay while not actually taking that much longer to charge.I mean... If anything Guard needs to either last longer or be MORE spammable... As it is I can't activate Guard on full health before my health goes to at least half because of ping...
Also, you don't want people to Guard Break? If anything there needs to be MORE Guard Breaks! Y'know, the typical counter to Guard Stalling in fighting games is grab, so we need our staple Guard counter!
SAM requires people to be stupid enough to hit the same when the Chiten buff is visible and they have or are about to have full gauge. NIN requires them to be under half health for an extended period of time, server tick delay can completely screw you out of your LB if you try to ult someone that's right at the line because it has a notable cast animation. WAR has a 90 sec charge timer and doesn't actually do damage. RPR and DNC ults also break Guard by forcing actions.
Meteodrive is one of the best LBs in the game, dude. It's a big part of what makes MNK such a relentless, unstoppable monster.
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