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  1. #21
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cyd3l View Post
    I'd love to see your data that shows this, I posted mine in the other thread where MCH is even beating RDM and SMN in some content.

    https://www.fflogs.com/zone/statistics/44

    Quote Originally Posted by Cyd3l View Post
    It was only Savage and Extremes at 99 percentile+ that DNC surpassed MCH and the difference is 1-2%.
    See this is the problem, MCH should be higher at all levels, because DNC has utility, MCH doesn't.
    (2)
    Last edited by Kitfox; 04-21-2022 at 01:40 AM.

  2. #22
    Player
    Cyd3l's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Cydel Noa
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kitfox View Post

    https://www.fflogs.com/zone/statistics/44


    See this is the problem, MCH should be higher at all levels, because DNC has utility, MCH doesn't.
    So MCH on average does better, but BRD and DNC when played at the highest lvls do better which is what I have been saying. Where is DNC utility required? Again when playing at the highest levels you do not need curing waltz 300 potency heal every 1 min. It may help in progression runs, but so does not being a buff class which is why MCH wins out in progression runs. DNC requires 7 other members to play perfectly to reach higher than MCH dps, thats not a benefit thats a penalty. Because in any situation where that is not the case you are just inferior. But that's the tradeoff of being a class who buffs others. If the culmination of your buffs can't compare with just the DPS output of 1 individual class then why would you ever want to bring a buff class? DNC cant get high DPS without a high personal DPS class assisting them. Again a penalty. MCH doesn't rely on any outside circumstances to achieve their dps. SO when the stars align and you get 7 people to execute their jobs perfectly i think its ok for DNC and BRD to pass MCH by 1-3%. Because 99% of the time in this game that doesn't happen for most players.

    Focus on the issues. A selfish range DPS doesn't make sense because of the range tax. MCH can't compete with BLM or SAM because of this, so yes this is an issue. The fix isn't invalidating DNC and BRD tho. Either MCH needs utility / buffs as well, or it needs an entire re-design to justify it doing more DPS at a cost of mobility like melee and casters. But in its current state just upping potency to make it superior to DNC and BRD in all situations might fix 1 class and break 2 others.
    (1)

  3. #23
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Oh there's many issues. Doing lower DPS than DNC and BRD is just one of them. There's plenty of feedback on the other issues, but it goes ignored like most things.
    (2)

  4. #24
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kitfox View Post
    Oh there's many issues. Doing lower DPS than DNC and BRD is just one of them. There's plenty of feedback on the other issues, but it goes ignored like most things.
    Dancers should be doing lower than Bard due to the utility they bring though. Their intended purpose was to make their dance partner shine.

    The recovery issue is a concern because it makes it look stupidly bad that tank privilege outshines on a failed mechanic when a ranged DPS dies - whether their fault or not. While not expecting Range to Top the charts anytime soon - they're still a DPS and it does concern me when tanks can overpower the numbers the ranged utility bring. That doesn't mean tanks can't do DPS. I'm stating balance this more correctly. It's very unbalanced in role design.

    It's also strange that ranged are in a spot where they'd at least be good AT having fun dungeon runs - Ranged jobs were a fun go to with having good solid AOE during those runs and handling trash. Now even that's taken away. I'm a bit puzzled at the balance there.
    (1)
    Last edited by QT_Melon; 04-22-2022 at 03:24 PM.

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