So, PvP right is... Messy, expected of course seeing as it just received a massive rework, but either way, it will require changes. Some jobs are just better in every way to others, WARs are absolute kings among tanks because they have the most utility out of any job + pretty decent damage during their LB phase. WHM is the king among healers, DRG and RDM kings among DPS, etc.

Here's the thing, METAs are expected, however, this game has no group queue, so it becomes a game of chance in the end, if I play WAR, will I get a WHM on my group? That feels like crap.

Also, too much CC in a group game is awful, there doesn't seem to be diminishing returns, Purify doesn't give you a CC free grace period, etc which makes jobs like WAR even stronger than they should've been.

I really hope they decide to work on the balance, at the very least add PvP to a patch cycle or something, Crystalline Conflict has a lot of potential, this PvP design as a whole has a lot potential in general, even for new game modes, I just hope they don't just let it die.