You can hardly use that as a counter argument when the aformentioned trend started over a decade ago and that company has lost over 60 million MAU's in the past year.I may or may not disagree with you on this, but I suspect we disagree because many have been claiming that WoW killed their game by simplifying it even though evidence objectively shows the exact opposite: https://us.forums.blizzard.com/en/wo...player/1229062
Granted, I'm speaking from anecdotal personal experiences, but yesterday I chained 15 level 70 dungeons to complete my ShB relic grind. Early in the day, I had very little experience with those dungeons, and I died repeatedly, often getting carried by one or two people who knew what they were doing. By the end of the day, I was finishing off the bosses while the healer and the other DPS floor tanked. I was even collecting triple comms as a DPS, which rarely ever happens. To me, that indicates a well-designed game. I felt rewarded for my efforts, both in terms of progression as well as socially. WoW has the opposite design. It penalizes you for going into fights without any prior experience, and it also penalizes you for going into fights with others who have no prior experience. There is no motivation to get better because all you have to look forward to is more penalization. In my opinion, FFXIV's direction is the exact opposite of where WoW is. I find it ironic that so many players claim that FFXIV is going the way of WoW by simplifying their game when it's the exact opposite. They're avoiding WoW's pitfalls when they cut down on button bloat.
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