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  1. #1
    Player
    Maikul's Avatar
    Join Date
    Oct 2020
    Posts
    24
    Character
    Michael Windluck
    World
    Excalibur
    Main Class
    Samurai Lv 100

    Simple Sam 6.1 Change for me personally.

    The removal of Kaiten isn't as bad as i thought it would be, Damage doesn't hit as strong but you stay pretty consistent now instead of massive ups and downs. The thing that would fix it all is the change of the ability Hissatsu: Shinten. Kaiten for most player was a nice filler button that felt good to use. With it gone we spam Shinten but the ability is awful in terms of gameplay, instead of being a satisfying of OGCD its annoying to see you shank the target a bunch.

    So simply put, change the animation of Hissatsu: Shinten and my samurai experience would be tolerable.
    (oh and change back Goten that new circle ability is trash.)
    (1)

  2. #2
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Shinten is terrible because it's filler, not because the animation sucks. Pretty sure you can still achieve optimal DPS by spamming Shinten with Yukikaze and Hagakure right now, because the damage numbers got flattened so hard that the formerly strongest abilities in SAM's kit are now roughly on par with basic combos.

    The entire Kenki gauge has become pointless with Kaiten gone. There's no management left. You just fill the meter and dump it on Shinten, Kyuten, or Guren/Senei. If SE was so adamant about removing an ability, why not Shinten? Spamming it was something they've already said previously they did not want us to do. They may as well just give Gyoten and Yaten a short CD and remove the entire Kenki gauge, splitting the potencies of Shinten and Kyuten into our ST and AoE rotation combos. Guren and Senei could stay with their existing lengthy and mutually exclusive recast timer, with no Kenki cost.

    I think a more serious compromise regarding Kaiten is to turn it into a trait, folding its animation into the cast time of Iaijutsu (when there's enough Kenki available to trigger its effect) and having it boost the damage of Iaijutsu and Namkiri by consuming a scaling amount of available Kenki. Not the entire bar, but maybe 5 to 15 or 5 to 25 points off the gauge. Guren, Senei, Gyoten, and Yaten would stay as they are, but the spammy elements of the Kenki gauge would be removed. This would also allow for more potency to be weighted onto Iaijutsu skills and Ogi Namikiri.

    The removal of SAM's damage spikes has completely ruined the feel of the job. Frankly I think all the changes need to be reverted to 6.08 and the job simply left well enough alone. SE created a solution in search of a problem, but they couldn't find one so they forced one, and now SAM mains are rightfully upset. I used to recommend this game to former WoW players based on the idea that Square Enix didn't completely redesign every job every expansion purely for the sake of it, but the SAM changes reek of the kind of thoughtless meddling that Blizzard has become notorious for.
    (8)

  3. #3
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    Pretty sure you can still achieve optimal DPS by spamming Shinten with Yukikaze and Hagakure right now, because the damage numbers got flattened so hard that the formerly strongest abilities in SAM's kit are now roughly on par with basic combos.
    Dunno about optimal, but you can break 9k single target. =/ The potency redistribution was as much of a misstep as the removal of Kaiten was.
    (5)

  4. #4
    Player
    Maikul's Avatar
    Join Date
    Oct 2020
    Posts
    24
    Character
    Michael Windluck
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Im talking about purely gameplay not numbers, but kaiten really was just a spell that felt nice to use, thats basically its only good use.
    (0)

  5. #5
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Maikul View Post
    The removal of Kaiten isn't as bad as i thought it would be, Damage doesn't hit as strong but you stay pretty consistent now instead of massive ups and downs. The thing that would fix it all is the change of the ability Hissatsu: Shinten. Kaiten for most player was a nice filler button that felt good to use. With it gone we spam Shinten but the ability is awful in terms of gameplay, instead of being a satisfying of OGCD its annoying to see you shank the target a bunch.

    So simply put, change the animation of Hissatsu: Shinten and my samurai experience would be tolerable.
    (oh and change back Goten that new circle ability is trash.)
    I disagree that Kaiten removal was the right choice, though we differ in opinion that it isn't as bad? I genuinely despise playing my Class now, but I'll share my reasoning why I disagree with Square or the Devs on this.

    1. It didn't fix anything, not button nor action bloat
    2. Casting only Kaiten or Shinten will just feel empty
    3. Kaiten provided depth to kenki management
    4. Animation replacement just feels like robbing us from a key skill

    I do not want to compromise on what they stole from us. It's their game yes, it's their class yes, it's their programming yes... But, they robbed enjoyment for no reason to fix " nothing " only to break what wasn't broken. And they proved it themselves that we can have it all, it's called " Pre 6.1 update " before all the changes when literally no one complained about Samurai. I don't think its unreasonable or unrealistic to ask back what they just removed for " No reasonable reason ".
    (6)

  6. #6
    Player
    Maikul's Avatar
    Join Date
    Oct 2020
    Posts
    24
    Character
    Michael Windluck
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I disagree that Kaiten removal was the right choice, though we differ in opinion that it isn't as bad? I genuinely despise playing my Class now, but I'll share my reasoning why I disagree with Square or the Devs on this.

    1. It didn't fix anything, not button nor action bloat
    2. Casting only Kaiten or Shinten will just feel empty
    3. Kaiten provided depth to kenki management
    4. Animation replacement just feels like robbing us from a key skill

    I do not want to compromise on what they stole from us. It's their game yes, it's their class yes, it's their programming yes... But, they robbed enjoyment for no reason to fix " nothing " only to break what wasn't broken. And they proved it themselves that we can have it all, it's called " Pre 6.1 update " before all the changes when literally no one complained about Samurai. I don't think its unreasonable or unrealistic to ask back what they just removed for " No reasonable reason ".
    I mean i agree, i didn't want Kaiten removed, just saying if they keep it this way they need to make the class flow better, changing Shinten is just an easy fix that would make if feel alittle better.
    (1)

  7. #7
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Shinten worked previously because kaiten was the priority for kenki use and if you played well enough you could allow yourself more shinten usage. It was basically a reward. Now it’s the main purpose of the kenki bar except for when Guren is up every 120s and it feels like a chore rather than a reward
    (2)

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