
Originally Posted by
cjbeagle
Yes, and since you're apparently too lazy to read the threads, I'll summarize it for you in this one:
- Without Kaiten, kenki management is no longer necessary at all, which dumbs-down the gameplay.
- Without Kaiten, the choice of how to spend kenki no longer exists, which dumbs-down the gameplay.
- Without Kaiten, the choice of when to spend kenki no longer matters, which dumbs-down the gameplay.
- Without Kaiten, Iaijutsu and Ogi Namikiri hit for drastically less than they used to, which makes the job's entire kit feel flat and unsatisfying, and also makes burst windows far less important, which dumbs-down the gameplay.
Also, many players care about the animation and/or audio flourish that Kaiten provided to herald an incoming massive hit - more of a nuanced point, but worth noting.
Also, though many players would probably not notice it consciously, the RDM style action-action-wait- that Kaiten + Iaijutsu [cast] is/was important to feel - again, more of a nuanced point, but worth noting.