Quote Originally Posted by ty_taurus View Post
I don’t really understand your point. Thematically, sure, the name Kaiten may have some deep connection to the concept of a samurai, but that’s not what I was referencing.

I’m saying that having a button that can massively boost the potency of any GCD action you’ll ever create does push the design of the job in a corner as you have to consider how that influences the jobs rotation from multiple angles every time you add a weapon skill to it. There may be actions the design team wants to add to SAM but can’t because it messes up their rotation considering how it will increase the demand for Kaiten and this increase the amount of Kenki you spend every minute.

But again, even if that’s true, there was no point in sterilizing Kaiten now when those design ideas are not yet being implemented.
that Breath Argument was something I discovered from looking back at my Aikido Training:
I paid attention to breath into my Technique to make them more effective.
now let's look at the Samurai from FFXIV:
The Samurai pays 20 Kenki to use Kaiten for the next Weaponskill to boost the damage.

which for me explains the Reason for Kaiten to exist. About the corner that you mentioned, I'd say it's less a Corner and more a Pillar of the Samurai Gameplay, since why shouldn't be Kenki there to boost weaponskills? Instead of a Corner I see it more like that You're supposed to use Kaiten on Weaponskills and not on Abilities. If you could boost everything with Kaiten, I would see it more as a Corner aswell though currently Kenki is just there to gate Shinten Spam.. yay.. and yeah removing a Skill with no alternative (outside of Auto-Crit.. lol) is sloppy. Rather than removing Kaiten they should've changed Kaiten so the next Weaponskill would've been a guaranteed Direct Hit. That way we would've kept our Skill and Resource Management and the devs got their wish of balance, i guess.