Quote Originally Posted by ty_taurus View Post
... but I just don't understand why the non-problematic Kaiten now couldn't just wait for those changes. That said, whatever we do get, I think the biggest thing that feels off with SAM's gameplay is the lack of intuitive engagement with its kenki gauge, so hopefully whatever replaces Kaiten in the future will fill that void. Perhaps it will, or perhaps it won't.
I agree and many others agree with pretty much everything you stated.

Kaiten's removal at 6.1 solved nothing of the non-existing problems the Dev's claimed Samurai had like Button Bloat. Of which prior to it's removal? none of the Samurai mains complained about the dev's fictional Button Bloat issue nor Kaiten anything.



Quote Originally Posted by Melethron123 View Post
the design of SAM as a job revolves entirely around flexible skill usage. you can use your combos in any order (as long as you don't overcap stickers) and you can even use iaijutsu mid-combo instead of having to spend stickers as soon as you're finished building them. Kaiten was an ability that went against that design philosophy because it was always used before iaijutsu and never used before other actions
What in the...

Square never stated that SAMs design revolved around how flexible its skill usage was. They only mentioned SAM having design restrictions? hence Kaiten removed to make room for future changes or something new. 7+ months later and that something new? turned out to be... Nothing.

Kaiten casts for now? are essentially replaced with Shinten spamming and a deluded Gauge interaction gameplay. Some like dumbed down gameplay? but plenty like myself don't and it doesn't make our buffed DPS feel as rewarding as it did with Kaiten. Which also a contradiction since DPS output is based off Job difficulty and they just buffed us yet made our Job dumber.

Kaiten removal never changed our rotation either for how flexible you claim our job design was supposed to be. Freestyle-SAM still exists with or without it. And I agree that you can play SAM however you please and as improperly as you want for suboptimal damage if that's what you mean with Flexible... Kaiten did not stood in the way of playing Samurai... more...improper... ( wait what? ) As for ping? I live in EU playing on NA datacenters without ever having issues weaving Kaiten.

These arguments from either the players and Square Dev's are not only overused and contradicting, but also flawed. The beloved skill remains unanimously missed and its removal fixed nor improved nothing. It just killed the Gauge interaction gameplay we had that so many of us loved.

Samurai to me? had been made a lot less fun to play without Kaiten.