Quote Originally Posted by Mithron View Post
Damage is what determines "reward" in this game. Yes, you'll have fun on any job the first few hundred hours you play it simply because it's fresh and new and exciting, but when you have thousands of hours in different jobs, you look for mastery, and the only true metric of mastery in this game as it's designed is damage dealt. I agree that playstyle is much more important than numbers for job design, but both must be addressed for a job to truly feel rewarding after the "fresh" feeling wears off. Otherwise you will always have a nagging feeling of "I could be contributing so much more on a better job, but I choose to suffer because this is the playstyle I like" and that drains your soul over time.

And I'm avidly a proponent for Kaiten returning.
This has to be one of the worst takes I've ever seen...

I don't care how much dps SAM pumps out right now (mostly due to dnc changes). Nothing will change the fact that its a shinten spam job now with a wet noodle auto crit design that has made its game play incredibly boring. Not saying SAM was ever complex, because it wasn't, but the way it plays right now is horrid. I'm not going to force myself to keep playing SAM because it does "big dps." That's dumb. Do I think BLM should be doing more DPS? Absolutely. Am I going to go back to SAM just because BLM is lower DPS atm? Absolutely not, especially with the Yoshi saying the next patch will be buffing ranged across the board to adjust for the changes made to the larger boss hitboxes allowing melee to have basically 99% uptime which is part of the reason SAM is so through the roof right now.

And honestly, BLM dps overall is still fine atm and is in no danger of struggling to clear any content. Its only behind SAM in adps and ndps. Its rdps sucks because the job doesn't really fit into the 2 minute burst window right now and they don't benefit from the raid buffs the same way a lot of the melee do.