As someone who only plays SAM 24/7 and a lot into Savage, I'm of one mind... Samurai gameplay that was taken from us.
Button Bloat Argument
Debunked countlessly including by yourself. Square's concern was labeled Button Bloat when what they really meant was " Dumbing Samurai down for the Casual player base ".
The following skills could have been activations/fused/merged-buttons etc such as...All the while keeping Kaiten and keeping the gameplay of Samurai exactly the same. Their excuse was just lazy.
- Ikishoten / Ogi Namikiri
- Shoha / Shoha II
- Guren / Senei
- Midare / Tsubame
More Buttons for the sake of more Buttons is as good as Less buttons for the sake of Less. With no substance/complexity/depth? it becomes hollow. Segway to the overused argument...
A Button you press every-time
In the grand scheme of things, every button is a button you press every time. Kaiten uniquely the last of its kind that embodies the fantasy of charging up to land big hits that Yoshi P himself admitted is the reason SAM is fun. If Kaiten was deemed so meaningless, what is Shinten? put under same scrutiny it falls apart.
Kaiten Skill Expressive?
Factually? Shinten spamming is dumber then Kaiten Execution, which at least required to juggle Kenki management. More thought holding 100 Kenki max for burst phases where as Shinten makes that near thoughtless. The Skill Expression and Satisfaction is not to perform Kaiten right once, its do this right 24/7 over engagements that can last 6/7/8/9/10 minutes. That takes I would say at least an ounce of skill more then Shinten yes.
As for who asked for Kaiten to go?
Literally no one, I even have links in this threads of players warning Square to not do this.
Do we still want Kaiten back?
Plenty do. But will it happen? probably not. The most important thing was that Square, Yoshi and Dev's asked us to give them feedback. We gave it, and the important thing to note was that they ignored us. They just made us top ADPS just to shut our critique up which admittedly it worked. Was it right? I don't think so, cause Yoshi's words were also " DPS is based off of Job Difficulty " and after 6 QOL/Simplifications to Samurai, Kaiten included - their doing the opposite by making our damage performance go up... which many of us weren't giving feedback for.
So? Enjoy what you have. Samurai I still enjoy. But I will never forget that Samurai used to be more complex, a lot more satisfying to play, and a lot more rewarding to achieve high damage with then what it is now in 6.2+



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