Quote Originally Posted by CelestiCer View Post
Job identity varies from player to player, since it correlates heavily to what they can relate to. For our Samurai job? I believe the identities of Samurai were that of a Melee job that...
  • Top performs (A/R)DPS
  • Uses windup animations and long cast times as the Melee caster
  • Builds up resources and executes big hard-hitting Strikes
  • The job that provides nothing to any Party/Raid except more Damage
  • Aesthetically is a Samurai with a Katana regardless of gameplay/rotation
Anything but the last cosmetic thing in the list, unrelated to combat gameplay? Then you're correct. YES, 6.1 SAM changes pretty much butchered the Job's identities most players perceived it had. I as a (for now, not a MNK player yet) only Samurai player can definitely attest that it ruined a lot of what Samurai was to me.

In fact? I actually don't know what the intended Job identity was of Samurai from the Dev's pov as far as PvE combat goes, other then " it needs to hold and flail a Katana ".
Better work on your stabbin', Roberto. You know, with a katana. Because a curved edged weapon was totally meant to stab things like a spear.