Quote Originally Posted by Ceridwen View Post
*snip*.
Was observing discussions on the balance discord, among them " Stella " noting out interesting points. I seem to learn a lot from this individual... 1 stood out for me. " SE's inconsistency in job design. "

  • Removing Flavor Skills
Kaiten, mostly a flavor skill, removed with 6.1. Reason? button bloat and design restrictions. SE's Reasoning Debunked, but no response to our feedback for months. So? Why only SAM? make it consistent. Remove every flavor skill from all jobs for the same reasons.

  • Tackling DPS Variance
SAM got hit with the big Auto-Crit changes. Boring, stale gameplay now. So? Make it consistent. All jobs get fixed the same way with auto crits. NIN has the singular biggest variance hit, while BLM has the Highest variance performance, BLM untouched but not SAM? inconsistency.

  • The summary?
I don't want any other job to get worse cause mine got worse, that solves nothing. But where's the consistency from SE?. Either everything Auto-Crits or not. Every job has Flavor skills or not.

Cause it seems like we're just waiting for the next job(s) to be screwed over every expansion/major-patch change. Players hearing the word " rework " from the dev's in fear of how bad its going to be? is a bad tradition instead of expecting SE to care and give equal attention to each job.