Quote Originally Posted by cjbeagle View Post
(re: Tenka Goken)


What you say is true, but I think there's even more to it:
- Making Tenka Goken circular, combined with Fuko now making our AOE combo starter circular, means our entire AOE rotation is now circular - we no longer need to reposition for various attacks at all, which makes the entire AOE rotation less engaging, Tenka Goken included.
- Without having to reposition for Tenka Goken, we lost a facet of anticipation preceding it.
- Without having Kaiten to use before Tenka Goken, we lost a facet of anticipation preceding it.
- Without Kaiten, Tenka Goken's effective potency is massively diminished, destroying the anticipation by destroying the payoff.
- With the massive nerf to Kaeshi: Goken's potency, the anticipation for Tenka Goken's Tsubame-gaeshi is destroyed by destroying the payoff. (reduced from 420 to 280.)
100%

This might be a slightly exaggerated situation, but after the changes to Kaiten and Tenka Goken, I have effectively gone from being engaged while I play SAM, paying attention to important factors like resources, placement/position and GCDs...

To essentially glancing at the screen at times to make sure I am in range of an enemy, mash some buttons in a similar rotation, while I watch Futurama to relieve the fact that I am bored out of my mind playing a class that just a little while ago was a main, primary reason I played FFXIV in the first due to how engaging and enjoyable it was.