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  1. #1
    Player
    Syndran's Avatar
    Join Date
    Jul 2020
    Location
    Radz-at-Han
    Posts
    7
    Character
    Syndran Reddy
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Thank you for making this thread. Now here's hoping that 1) SE listens. 2) People stop posting useless crap like "I'd rather be having fun than posting on the forums".
    (6)
    Playing since June 26, 2020. Coping since April 12, 2022 (6.1).
    Bring back Kaiten, please...

  2. #2
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Good compilation, I'm in it!
    (4)

  3. #3
    Player
    AluneTempest's Avatar
    Join Date
    Dec 2021
    Posts
    84
    Character
    Yor Forger
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    thank you for the effort put in this post.
    (8)

  4. #4
    Player
    Liohna's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Liohna Wulf
    World
    Cerberus
    Main Class
    Samurai Lv 90
    (4)

  5. #5
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Liohna View Post
    Hai Lionhna, I just woke up xD and I read your post. I will make sure you're added mhm. Lets hope our voice together will be heard
    (2)

  6. #6
    Player
    Liohna's Avatar
    Join Date
    Apr 2022
    Posts
    4
    Character
    Liohna Wulf
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CelestiCer View Post
    Hai Lionhna, I just woke up xD and I read your post. I will make sure you're added mhm. Lets hope our voice together will be heard
    Thanks for that and the efforts you put on this post

    Let's pray to be heard
    (4)

  7. #7
    Player
    FlareVyzar's Avatar
    Join Date
    Sep 2019
    Posts
    23
    Character
    Hatsuka Raigeki
    World
    Kujata
    Main Class
    Samurai Lv 90
    Good to see many posts about the change. Also thanks for compiling all of them together Celesti.
    (4)

  8. #8
    Player
    beatts's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Cadere Sindercraft
    World
    Behemoth
    Main Class
    Samurai Lv 90
    I'm late to the party (only play pretty casually for MSQ and occasional group content) but I was so very sad and disappointed when I logged in after the patch and discovered they made my main job feel less fun and awkward to play.

    To echo what everyone else has said: Hissatsu: Kaiten is a fun button to press. You twirl your sword around and power up for a big attack. It's awesome. And it even feels a bit skillful to use because you have to use it at the right time and make sure you're going to have enough kenki to press it when you need it.

    There's not as much uproar about the change to Tenka Goken, but I really hope this change is reverted as well. I loved using the frontal cone attack.

    The 360 degree version:

    a) feels bad to use for some reason -- probably because the shorter range but same "shockwave" animation plays when the cast completes, but because the travel distance is so reduced, you barely see the shockwaves.
    b) now has a clipped/awkward animation that contributes more to the move feeling unsatisfying.

    The developers overall on this game are great, but these changes are surely a mistake. I have no idea how these abilities and their removal/alteration impact the game balance, and I don't care. You could nerf either or both moves to be less effective for all I care, but why make both the single target and multi-target rotations less fun to do? I'm humbly begging the devs to change their minds on this. Since I discovered these changes, I've had little interest in playing the game. I'm trying some other jobs but I don't see myself sticking with them very long.
    (9)

  9. #9
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    (re: Tenka Goken)
    Quote Originally Posted by beatts View Post
    The 360 degree version:

    a) feels bad to use for some reason -- probably because the shorter range but same "shockwave" animation plays when the cast completes, but because the travel distance is so reduced, you barely see the shockwaves.
    b) now has a clipped/awkward animation that contributes more to the move feeling unsatisfying.
    What you say is true, but I think there's even more to it:
    - Making Tenka Goken circular, combined with Fuko now making our AOE combo starter circular, means our entire AOE rotation is now circular - we no longer need to reposition for various attacks at all, which makes the entire AOE rotation less engaging, Tenka Goken included.
    - Without having to reposition for Tenka Goken, we lost a facet of anticipation preceding it.
    - Without having Kaiten to use before Tenka Goken, we lost a facet of anticipation preceding it.
    - Without Kaiten, Tenka Goken's effective potency is massively diminished, destroying the anticipation by destroying the payoff.
    - With the massive nerf to Kaeshi: Goken's potency, the anticipation for Tenka Goken's Tsubame-gaeshi is destroyed by destroying the payoff. (reduced from 420 to 280.)
    (8)
    Last edited by cjbeagle; 04-24-2022 at 08:34 AM.

  10. #10
    Player
    beatts's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Cadere Sindercraft
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by cjbeagle View Post
    (re: Tenka Goken)


    What you say is true, but I think there's even more to it:
    - Making Tenka Goken circular, combined with Fuko now making our AOE combo starter circular, means our entire AOE rotation is now circular - we no longer need to reposition for various attacks at all, which makes the entire AOE rotation less engaging, Tenka Goken included.
    - Without having to reposition for Tenka Goken, we lost a facet of anticipation preceding it.
    - Without having Kaiten to use before Tenka Goken, we lost a facet of anticipation preceding it.
    - Without Kaiten, Tenka Goken's effective potency is massively diminished, destroying the anticipation by destroying the payoff.
    - With the massive nerf to Kaeshi: Goken's potency, the anticipation for Tenka Goken's Tsubame-gaeshi is destroyed by destroying the payoff. (reduced from 420 to 280.)
    Yes, this is all very well said and I agree 100%. I had thoughts along these lines as well when I first tested SAM after the patch, but didn't think of posting in the forums until now and I'd forgotten some of these details.

    But this is such an important point. It's not just that the new version feels bad in and of itself, but that it's so much less interesting compared to what we had before. Just as you say, the dynamic of side-stepping the fray while powering up with kaiten, and then once in position unleashing the shockwave...it was fun. It looked cool, it felt cool. The new tenka goken is a button I press in my rotation (sometimes twice when tsubame-gaeshi is up,) and just have faith that some damage occurs. If I didn't know how MMO ability rotations worked and didn't have access to damage numbers or tooltips, I'd probably ignore it entirely in my AOE rotation because the basic attacks feel more impactful.
    (11)
    Last edited by beatts; 04-24-2022 at 09:21 AM.

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