Time to let the thread die I guess LOL. Sorry for your loss but the game must move forward.
Time to let the thread die I guess LOL. Sorry for your loss but the game must move forward.
"please wait two to three years for us to focus on job reworks"
it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.

I'll mentally prepare myself for a 6.0 Launch NIN Situation.



What if I told you this was a smokescreen and we can look forward to 3 more years every single bit of criticism being stonewalled by "well the devs said they'd fix that in 8.0 so shut up" and then nothing is fixed."please wait two to three years for us to focus on job reworks"
it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.
Because that's about how it has worked so far whenever we get a shit-sandwich of a job design that's supposed to be a base for future improvements.
They can though. The new combo system where buttons are tied together paired with shoha being merged into one ability for single target and aoe on top of meikyo + tsubame being linked making drift less likely to occur create the opportunity for the devs to add far more to the kit. They have to see how these systems are received and give us time to adjust to the new way the game is played, but there are a ton of keybinds freed up now. It is safe to say that the button bloat problem in this game is solved, which means they can add more to the kit without bloating it."please wait two to three years for us to focus on job reworks"
it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.
I agree. I do not like the new midare at all. It's actually gaudy even if you ignore the 3 swords in the animation.Sam looks worth a try in DT for me, the only thing I dislike is the new animation for Midare Setsugekka! Yoshi P said they wouldn't change something so good as Fell Cleave but I feel Midare Setsugekka falls in the same category!! It's a clean and satisfying animation and the new one feels a bit messy.
Sam looks worth a try in DT for me, the only thing I dislike is the new animation for Midare Setsugekka! Yoshi P said they wouldn't change something so good as Fell Cleave but I feel Midare Setsugekka falls in the same category!! It's a clean and satisfying animation and the new one feels a bit messy.
gamesradar article
they've now gone from their arbitrary internal decision of one of the job design devs going up to the director to remove kaiten (i believe this was the most recent reasoning given prior) to "There were more people requesting Kaiten to be removed than there were that we're happy with it.". of course no quantifiable metric is given so for all we know 5% complained about it and they changed it for them because god forbid there be any source of friction in this game.
anecdotally, i think i can count on one hand the number of people i ever encountered complaining about kaiten before the change was announced prior to 6.1. then all the naysayers saying this change was good actually came out when pushback against it happened because these devs can do no wrong in their eyes.
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