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  1. #1
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Time to let the thread die I guess LOL. Sorry for your loss but the game must move forward.
    (0)

  2. #2
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    "please wait two to three years for us to focus on job reworks"

    it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.
    (11)

  3. #3
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    I'll mentally prepare myself for a 6.0 Launch NIN Situation.
    (0)

  4. #4
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    "please wait two to three years for us to focus on job reworks"

    it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.
    What if I told you this was a smokescreen and we can look forward to 3 more years every single bit of criticism being stonewalled by "well the devs said they'd fix that in 8.0 so shut up" and then nothing is fixed.

    Because that's about how it has worked so far whenever we get a shit-sandwich of a job design that's supposed to be a base for future improvements.
    (9)

  5. #5
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Wyssahtyn View Post
    "please wait two to three years for us to focus on job reworks"

    it's amazing that the developers can unironically say this. and in the mean time they simply triple down on simplifying everything? what does that say about their supposed reworks then, i sincerely doubt that they are going to go on a complete one eighty from this current philosophy.
    They can though. The new combo system where buttons are tied together paired with shoha being merged into one ability for single target and aoe on top of meikyo + tsubame being linked making drift less likely to occur create the opportunity for the devs to add far more to the kit. They have to see how these systems are received and give us time to adjust to the new way the game is played, but there are a ton of keybinds freed up now. It is safe to say that the button bloat problem in this game is solved, which means they can add more to the kit without bloating it.

    Quote Originally Posted by Aelin_Ashryver View Post
    Sam looks worth a try in DT for me, the only thing I dislike is the new animation for Midare Setsugekka! Yoshi P said they wouldn't change something so good as Fell Cleave but I feel Midare Setsugekka falls in the same category!! It's a clean and satisfying animation and the new one feels a bit messy.
    I agree. I do not like the new midare at all. It's actually gaudy even if you ignore the 3 swords in the animation.
    (1)

  6. #6
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Sam looks worth a try in DT for me, the only thing I dislike is the new animation for Midare Setsugekka! Yoshi P said they wouldn't change something so good as Fell Cleave but I feel Midare Setsugekka falls in the same category!! It's a clean and satisfying animation and the new one feels a bit messy.
    (1)

  7. #7
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Yoshi P said they wouldn't change something so good as Fell Cleave but I feel Midare Setsugekka falls in the same category!! It's a clean and satisfying animation and the new one feels a bit messy.
    if that would be true, Kaiten wouldn't have been removed
    (6)

  8. #8
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    870
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    gamesradar article

    they've now gone from their arbitrary internal decision of one of the job design devs going up to the director to remove kaiten (i believe this was the most recent reasoning given prior) to "There were more people requesting Kaiten to be removed than there were that we're happy with it.". of course no quantifiable metric is given so for all we know 5% complained about it and they changed it for them because god forbid there be any source of friction in this game.

    anecdotally, i think i can count on one hand the number of people i ever encountered complaining about kaiten before the change was announced prior to 6.1. then all the naysayers saying this change was good actually came out when pushback against it happened because these devs can do no wrong in their eyes.
    (9)

  9. 04-24-2022 07:59 AM
    Reason
    Yes Im sorry about that, didn't mean it that way... SAM does feel terrible to play on all levels atm. I just hate seeing peop

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