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  1. #1
    Player
    Kowen's Avatar
    Join Date
    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jynx View Post
    All I'm saying is it's a terrible reason for people to get on a chocobo/teleport/walk/whatever just to go get acheivments unlocked or turn in for titles.

    I hope this isn't what they consider worthwhile content for exploration.
    It'll make more sense in 2.0 when the world is more interesting and we have other incentives to explore.

    Also, since achievement progress is tracked even before you unlock the category, people don't have to feel rushed to spend anima unlocking them or whatever. They can just do it the next time they happen to be in the area.
    (0)

  2. #2
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jynx View Post
    All I'm saying is it's a terrible reason for people to get on a chocobo/teleport/walk/whatever just to go get acheivments unlocked or turn in for titles.

    I hope this isn't what they consider worthwhile content for exploration.
    I really don't think it's a terrible thing. These NPCs aren't even at remote location, but at locations that you are most likely to arrive at or go by at any given time in the game. Because of this, there's no reason to remove this at all. If anything why going to NPC to unlock achievements (let alone unlocking title) is a problem is beyond me. Your achievements are already tracked regardless of unlocking it or not, so even with this in mind, it's not even a rush at all.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  3. #3
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Suirieko View Post
    I really don't think it's a terrible thing. These NPCs aren't even at remote location, but at locations that you are most likely to arrive at or go by at any given time in the game. Because of this, there's no reason to remove this at all. If anything why going to NPC to unlock achievements (let alone unlocking title) is a problem is beyond me. Your achievements are already tracked regardless of unlocking it or not, so even with this in mind, it's not even a rush at all.
    I find it odd that people are so reluctant to explore, even when give a perfectly good reason. The funny thing is that theres a large group of Achievement dudes in Golden Bazaar alone. And the rest will probably be seen through leveling or taking part in quests and other events like Hamlet.

    I vote keep the requirement to talk to the Achievement NPCs.
    (0)

    When all else fails, Heck the Bed.

  4. #4
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Suirieko View Post
    ...With Chocobo and very accessible anima availability (for flip's sakes you can gain animas by turning in materials now), I don't see how this is even an issue. This is just laziness to ask to have that removed.



    I, for one, do not want to see this removed at all. It's just laziness on players part to just go out and talk to NPC, considering that many of the destinations are also destinations for quests as well.
    When i started playing (semi recently) I thought it was odd. But when i went to a few after some leveling and adventure i found quests in places i didn't know exsisted. Despite the slight inconvience of going there i quite like it.

    What i wouldn't mind being changed is the visit for titles. Having to visit one to recive an actual item i'm fine with, would be kind of nice if you just recived the title as it happened though.
    (1)

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I think u're seeing this in different view.

    Me especially really likes explorations, and can't get enuff of it. That's what adventurer does, and big part of RPG games are adventuring. It's really too bad I have already completed all aether gate hunting.
    If I had the chance, I would help others that have problems reaching advanced gates personally because I love doing adventuring/spelunking.

    Maybe u're thinking of different genre. ;D

    As for other achievements, any kinds, I didn't have much complain because like some says: it's a long-term goal. If u can finished all of it real quick, then what's the point?
    Not that I didn't have issues with this game, like the crappy drop rate from primals (1 iffy totems in all 3 months). I just have to take this really slow.
    And maybe, adding more dungeons content since we only had like 4 (toto, DH, AV, CC) not including the caverns found in each regions.
    (1)

  6. #6
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Also speaking of the "Never met a corpse I couldn't rifle" achievement...
    Two words: Claustrum Novum
    (0)

  7. #7
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I also like the exploration achievement, the world is absolutely beautiful. I just wish we had more use for a lot of it.
    (0)

  8. #8
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    While I agree that some of the achievements are way too hard compared to others, I have decided to just take them as they come. As people have pointed out, a lot of these will eventually be achieved just by playing over time and I am fine with that.

    As I pointed out in a post on a different topic, I was going to take that approach to gathering and the doing leves/behests in each camp/region but my concern now is that some camps/areas will not be in 2.0 and that makes me feel like I am forced to do all these achievements before 2.0 so as to not have to start over and I think that is a problem that needs to be addressed or something that would deserve some more information as to how it will work.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    We understand that some of these achievements such as "Never Met a Corpse I Couldn't Rifle",
    the problem is that unlike the other gil achievement series, this one requires you to hunt mobs that are very uncommon and drop piddly amounts of gil. I predict a year or more will go buy and even the most insane player won't have the final gil-from-enemies achievement yet.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Alhanelem View Post
    the problem is that unlike the other gil achievement series, this one requires you to hunt mobs that are very uncommon and drop piddly amounts of gil. I predict a year or more will go buy and even the most insane player won't have the final gil-from-enemies achievement yet.
    i can easily earn 50k an hour on this achievemnt, so i bet i could do it if i tried in a few months, much like any other achievment

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