Hello everyone as a brief introduction I am a long time SAM main since back in Stormblood (Taking breaks in Eden's Promise and recently Asphodelos) and although it is being discussed to death here on the forums and everywhere else I also felt compelled to give my thoughts in the form of a brief discussion on the changes, weighing them whilst giving my own opinions and feedback as that is what the devs want most. I will break down each section with what I believe are the positives and negatives, the perceived intent, and my own opinions. I also want to preface, this does not come from someone claiming to have mastered the job and knows all the answers, but someone who has enjoyed and loved playing it for years and hopes to keep doing so years into the future.
Hissatsu: Kaiten Removal:
Positives:
More able to freely press Hissatsu: Shinten without worrying about having the kenki for your Iaijustsu.
Easier to dump Kenki into burst windows without extra play-around kaiten.
More accessible to new players picking up the job for the first time.
One Less button to press
Negatives:
Less satisfaction in properly maintaining kenki for your midare/higanbana.
Loss of cool spinny sword animation.
No longer have play around kaiten that felt rewarding
Overall Job flow diminished
The removal of Kaiten has many confused and others thankful, it makes the job less involved to play albiet minorly, however this has a drastic impact on job feel. Although it is fun spamming Shinten and seeing that flood of numbers on the screen (like the good ol days back in Stormblood). it in my opinion feels far less rewarding than managing your resoures properly and knowing you had just the right amount of kenki for your burst. The moment-to-moment decision-making of holding kenki for a kaiten or unloading a Shinten is now gone, and although this is absolutely easier to play with it feels less interesting and less rewarding. Kaiten as a wind up also made each Iaijutsu cast FEEL more impactful as an ability. It felt as a SAM you were preparing to unleash a massive attack each time you used Kaiten. That feeling is now gone and makes each Iaijutsu cast feel less exciting than it once did. This also removes the possibility of pressing kaiten and accidentally using a weaponskil other than your Iaijutsu, and although that makes the job feel slightly less punishing and more playable it makes it far less rewarding/satisfying to execute.