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  1. #1
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100

    PvP team should work on PvE jobs too

    The PvP skills have a lot more flavor and job identity than any PvE skills since the game's conception.
    (9)

  2. #2
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    This goes in conjunction with whoever is the battle designer for FFXIV as I feel like we need to have more rpg mechanics in our combat to make it more interesting; such as elemental weaknesses, stat buffing and debuffing, make gear have unique properties or effects for certain jobs or skills etc.

    I know that some of these elements used to be in the game but they slowly fazed it out but I feel like these were core systems that makes combat in rpgs fun. We love to be nerds.

    If they can combine these aspects alongside keeping jobs unique yet simple then I would be a banger imo
    (1)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,429
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I have not played DPS or Tank jobs in PvP but my experience on WHM had me so glad to return to my kit when I got out. I don’t want to be reduced to one bar of actions and only one heal button that is very time limited and weak.

    I’m ok with bringing some items over that are highly rated but what they did with healing can stay in PvP.
    (1)

  4. #4
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    This goes in conjunction with whoever is the battle designer for FFXIV as I feel like we need to have more rpg mechanics in our combat to make it more interesting; such as elemental weaknesses, stat buffing and debuffing, make gear have unique properties or effects for certain jobs or skills etc.

    I know that some of these elements used to be in the game but they slowly fazed it out but I feel like these were core systems that makes combat in rpgs fun. We love to be nerds.

    If they can combine these aspects alongside keeping jobs unique yet simple then I would be a banger imo
    I think what you're asking for is an entirely different game.
    (1)

  5. #5
    Player Darthgummibear's Avatar
    Join Date
    Aug 2021
    Posts
    852
    Character
    Angrypillow Duvall
    World
    Marilith
    Main Class
    Astrologian Lv 90
    (2)

  6. #6
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    286
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Hyperia View Post
    I have not played DPS or Tank jobs in PvP but my experience on WHM had me so glad to return to my kit when I got out. I don’t want to be reduced to one bar of actions and only one heal button that is very time limited and weak.

    I’m ok with bringing some items over that are highly rated but what they did with healing can stay in PvP.
    It's not about porting the PvP system as is to PvE, it's about pumping some new blood in it.
    You only have one weak heal button because every job have the same basic sustain kit including an old school elixir, there's no such a thing in PvE.

    That said your offensive kit in PVP is better than what you have in PVE at the moment.
    (4)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,529
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I know that some of these elements used to be in the game but they slowly fazed it out ...
    Do you know why they were phased out? If not, I would suggest either finding out or critically thinking about how such systems could potentially work or how they could be a detriment.

    As an example, elemental weaknesses, it might seem like a good idea on paper, but delve deeper and you find issues, especially with Black Mage. If you had a Black Mage in your party that is in the current iteration, ie. Fire aspected spells being where most of the damage comes from, if you came across a boss that was resistance to fire, suddenly, noone would want to take Black Mage, however, the opposite is also true, a fire weak enemy would prompt more Black Mages. Damage is king after all. So, how would you solve this conundrum? Give BLM different spells that achieve the same thing so that their rotation remains intact? Or just say screw it, BLM can be excluded here, just because of choice. Bear in mind the devs want all jobs to be able to clear everything and this would go against that.

    You could make everything the BLM does non elemental, but then you lose that flare of what it means to be a BLM, that being a mage that uses different elemental attacks and the list could go on. Ultimately, take away enemy weaknesses and resistances and it is one less thing to worry about in keeping jobs balanced with each other etc.
    (1)

  8. #8
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    643
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I do like the unique LB's. Thats something I wouldn't mind being implemented, but then again all the meta freaks would go crazy and only want the "best" LB's
    (0)

  9. #9
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wolwosh View Post
    I do like the unique LB's. Thats something I wouldn't mind being implemented, but then again all the meta freaks would go crazy and only want the "best" LB's
    Just swap the animations for the LBs....honestly each job should have a unique looking LB, not just "BUSTER SWORD GO!"
    (3)

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Wolwosh View Post
    I do like the unique LB's. Thats something I wouldn't mind being implemented, but then again all the meta freaks would go crazy and only want the "best" LB's
    It'd be kinda cool if the limit break bar in PvE was specific to each player rather then a team wide bar, with unique LBs. Of course, that'd also be a total nightmare to balance.
    (0)

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