Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18

Thread: PvP and Healing

  1. #1
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90

    PvP and Healing

    How are you guys managing?

    I will admit... I hate PvP in games. But I always give it a shot in each and hope that it will click. I'm running WHM and... yeah, yeah. I've heard all the talk about broken LB and lots of damage. But I kinda want to heal more. I feel awful having to cast literally anything in PvP because almost all the time it ends in CC, fatal mistake from tunnel vision, and interrupts galore.

    I'm just struggling to understand the identity I'm supposed to have as a healer now. SGE has no healing outside of Kardion, AST is stuffed full of support tools, I don't know about SCH. WHM feels all over the place. I have lots of high-potency damage spells. More mitigation than healing. I don't know when to use my two Cure II charges. Feel like I'm playing way too messily and my team is probably suffering for it.

    Don't know what to do. Thought I'd post this here as a final resort before I drop it for good.
    (1)
    Mortal Fist

  2. #2
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    If you want to heal more, PvP is not for you. PvP greatly moved away from the trinity and every role has enough self-healing. Healer have a bit of healing they can use on others and support tools.

    That being said you still have healing tools, they are just limited and requires some planning to use efficiently. WHM is the closest thing you get to a "healer", but most of the healing you do is incidental/secondary (Cure III, Afflatus Purgation). Cure II is best used to heal yourself when no other option is available or when your party members are low on MP (which means they can't heal much or at all).
    (5)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,583
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Realistically, "Healer" is kind of a misleading label for us in FFXIV as we are more accurately a "Support" role. Or if we were willing to go with a more unorthodox naming convention, "Combat Medic." We are the only jobs with access to sustained party healing but are designed foundationally to emphasize DPS and dedicate most if not all of our GCD casting to DPS while healing inbetween. WHM is the exception who can now comfortably switch to GCD healing when lilies are present and maintain their DPS output, but offense is still their biggest focus.

    With the new PVP changes, this has been exacerbated in PVP where "Healer" is entirely an incorrect label. We are now largely a utility role that focuses on buffing/debuffing and a level of sustain that is more akin to what you'd see in something like League of Legends where recovery is not designed to keep your team alive indefinitely but rather help elongate your party's lifespan enough to outlast the opponent. Having played a fair amount of PVP before 6.1, I can understand why they've taken this direction. Before, healers did have access to sustained healing and could actually prioritize recovery over all else, but that created some really obnoxious interactions. For starters, you were always jumped on as quickly as possible because your ability to keep the party alive is too great a threat to ignore, which could get really frustrating against skilled players, but it also meant you couldn't take out a healer on your own. It would take several players working together to burn down a single healer because their ability to heal themselves made them unkillable without being swarmed.

    So I think the changes make a lot of sense for a more well-rounded and balanced PVP experience.
    (9)

  4. #4
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    I'm having fun with scholar. It's basically everything I like about SCH in a compacted space.

    I understand where you're coming from about wanting to heal more with healing being now a scarce resource. The PvP changes might not be for everyone, especially since the point was to make it so healers aren't needed for survivability as much.
    (3)
    The past is prologue

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I've had to tell countless friends and other people - Do not think of healers in PVP as healers. They're DPS with some support tools and CC. Do not give critical priority to killing them (Maybe to white mage sometimes, but it's because of its stun limit break and polymorph CC) - but really you should kill opportunistically. Still, a lot of people act like healer's are as important as they once were and throw matches focusing them at all costs, when really they should deal with that dragoon destroying the team.

    The main thing in PVP, however, is to understand the tempo of the battles. Look for when people pop their big burst, and then know there's little they can do to hurt you for 10~15 seconds. Especially as you get to higher ranks, just diving into the middle of the enemy team is often an insta-death sentence. When you understand the tempo well enough to understand when you're about to get focused by a bunch of burst, you can pop guard to negate that and make them waste their abilities - or at least stall them.

    As for the game as a whole, outside of pvp. Well, let me put it this way. The game certainly isn't going towards a direction of healing being more important. If the healer dies, or if you preform and just don't take a healer, it's no big deal for more and more content. Makes sense for PVP to move in this direction too, but PVE doesn't have the other spaces to expand into like PVP does.
    (5)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    healers are fun in PVP. We now have actual variety between the healers, so you can try out which ever one suits you better, Personally I find that while WHM can be very powerful, so can AST. It shouldn't be underestimated with its ability to throw out good DPS, buffs, debuffs and heals. The LB is excellent, and the card buffs include the regen on everyone LB and their MP- so that helps if their are spamming their personal heal (which they should be doing).
    (4)

  7. #7
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I've had to tell countless friends and other people - Do not think of healers in PVP as healers. They're DPS with some support tools and CC. Do not give critical priority to killing them (Maybe to white mage sometimes, but it's because of its stun limit break and polymorph CC) - but really you should kill opportunistically. Still, a lot of people act like healer's are as important as they once were and throw matches focusing them at all costs, when really they should deal with that dragoon destroying the team.
    This one really gets me TBH. Constantly, I just get leapt onto by 4 DDs. Like... I barely heal. The match barely begun so it's not even like my LB is a threat just yet. I know playing healers in PvP is asking to be focused - but yeah like you said, I don't get the logic when many DD Jobs are the real threats.

    Thanks for your replies guys. I think I'll just keep practicing a little and see where it gets me.
    (0)
    Mortal Fist

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,583
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    I've had to tell countless friends and other people - Do not think of healers in PVP as healers. They're DPS with some support tools and CC. Do not give critical priority to killing them (Maybe to white mage sometimes, but it's because of its stun limit break and polymorph CC) - but really you should kill opportunistically. Still, a lot of people act like healer's are as important as they once were and throw matches focusing them at all costs, when really they should deal with that dragoon destroying the team.

    The main thing in PVP, however, is to understand the tempo of the battles. Look for when people pop their big burst, and then know there's little they can do to hurt you for 10~15 seconds. Especially as you get to higher ranks, just diving into the middle of the enemy team is often an insta-death sentence. When you understand the tempo well enough to understand when you're about to get focused by a bunch of burst, you can pop guard to negate that and make them waste their abilities - or at least stall them.

    As for the game as a whole, outside of pvp. Well, let me put it this way. The game certainly isn't going towards a direction of healing being more important. If the healer dies, or if you preform and just don't take a healer, it's no big deal for more and more content. Makes sense for PVP to move in this direction too, but PVE doesn't have the other spaces to expand into like PVP does.
    DRG, SMN, WAR, and RDM are the jobs I try to focus the most. It's far better to take out the biggest threats rather than the WHM. Sure the CC can be powerful, but you can also bait it out, and they can't really kill you by themselves very easily.
    (1)

  9. #9
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Unlimited healer heals were one of the biggest reasons the old PVP was an awkward footnote in the list of FF14 features. The basic role balance is spot on now, and the issues are more with certain jobs being undertuned. The mode had a complete rework and has been out for a week, so that's not a disaster, and the fact PVP is finally popular regardless is a testament to how successful the basic concept is.
    (4)

  10. #10
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    I'm having a blast in pvp, including but not exclusively with healers. They're all really powerful in very different ways. It's honestly better class design than the pve versions.

    WHM is mostly passive and defensive but that polymorph and incredibly quick LB charge means they can regularly make huge game-changing plays. Fun, straightforward, powerful.

    SCH is an incremental attritional caster, relatively hard to play and requires the game to not be decided by egregious mistakes. Easily the rarest healer; I've only seen one really good SCH, but they were an absolute monster.

    SGE is a burst assassin with a side of shielding. It's not uncommon to see a sage as top damage at the end of a match.

    AST is the only one I haven't played personally, but it's got enormous utility in every dimension. Scuttlebutt suggests it's probably even more powerful than WHM as the average level of play rises.
    (2)
    Last edited by Corbeau; 04-18-2022 at 06:52 AM.

Page 1 of 2 1 2 LastLast