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  1. #1
    Player Shosasosa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    460
    Character
    Shosa Sosa
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Andrien View Post
    magic types is split like this.

    CNJ/WHM: Water/Wind/Earth

    THM/BLM: Fire/Ice/Lightning

    So, just wait for 2.0 for more spells.
    what water spells?
    (2)

  2. #2
    Player
    Pixi's Avatar
    Join Date
    May 2012
    Posts
    37
    Character
    Pixi Dust
    World
    Excalibur
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Shosasosa View Post
    what water spells?
    The ones we don't have now but will probably have after the level cap goes up.
    (0)

  3. #3
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shosasosa View Post
    what water spells?
    Apparently Cures are our water spells, which I think is bullshit, even if a dev said it.
    (1)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shosasosa View Post
    what water spells?
    Quote Originally Posted by Rukkirii View Post
    There aren't any water-based attack spells, but conjurers do control water-based spells. The break down of elements are as follows:
    CNJ: Water/Wind/Earth
    THM: Fire/Ice/Lightning

    Also, there are no paralyze/poison/silence/absorb/slow and there aren't any plans to implement them before the launch of version 2.0. However, as we move forward, if it becomes absolutely necessary to utilize them, we will look into it.
    This:
    Cure is water-based apparently as someone else said. It sounds like water to me when I cast it too.
    (0)