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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Actually, I think they made a good choice by cutting everything down so much. The problem with XI was the same as this game when it launched. Too many spells gone to one class where it was just a melting pot of several different professions from past classic Final Fantasy Jobs.

    At least now they can implement these old spells here and there into roles that call for it in the future (which it looks like through feedback is their plan in a sense). XI was what it was. Let's leave it that way. If there is anything about XI that should be implemented in XIV it's general descriptions of what made a system in XI great. If you are looking for spells and abilities to tie in with the lore that wouldn't be made up with implementing tons of spells from XI. It wouldn't actually make sense at all.

    Same with end game content. I think a motivation and overall betterment for a new installment such as this would be words like, "Challenging", "Unique", "Engaging". And not "Make it like Nyzul Isle." It's boring and frankly, unoriginal and uninspiring too.
    (17)

  2. #2
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    No thanks on invis/sneak.

    They had to dumb down the reportoire of spells to refocus job balance and identity.

    I'd prefer it if spells didn't replace the usefulness of items.

    Other jobs have yet to be introduced. they will likely introduce more spells. Just wait.
    (4)

  3. 05-21-2012 10:09 PM