Actually, I think they made a good choice by cutting everything down so much. The problem with XI was the same as this game when it launched. Too many spells gone to one class where it was just a melting pot of several different professions from past classic Final Fantasy Jobs.

At least now they can implement these old spells here and there into roles that call for it in the future (which it looks like through feedback is their plan in a sense). XI was what it was. Let's leave it that way. If there is anything about XI that should be implemented in XIV it's general descriptions of what made a system in XI great. If you are looking for spells and abilities to tie in with the lore that wouldn't be made up with implementing tons of spells from XI. It wouldn't actually make sense at all.

Same with end game content. I think a motivation and overall betterment for a new installment such as this would be words like, "Challenging", "Unique", "Engaging". And not "Make it like Nyzul Isle." It's boring and frankly, unoriginal and uninspiring too.