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  1. #31
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Hiruke View Post
    1) No thanks. Remember like a few months ago how you had to buy abilities for like every class? And how fun that was? It was so fun the dev team decided it should be abolished. While I would greatly enjoy worthwhile quests that have you go do something fun or exciting, or an excuse to raid a certain area (oh wait, they have that! beastman strongholds and their chests!), I don't see any particular point in forcing the caster classes to go get scrolls. To be clear: I wouldn't really have cared either way, but since it's already set up in a scroll-less manner, I don't see that having scrolls is such an awesome fun time experience that they should spend time implementing it.

    2) Probably into the hands of the Red Mage job they'll likely be making when 2.0 launches or after. If you're suggesting the debuffs weren't useful, btw, whether or not they exist has nothing to do with the depth or complexity of the game.

    3) No thanks. Amusingly enough, you ask for more depth (well, not really, as stated) with 2), but are now asking for less depth with 3). What strategy is there in using sneak/invis everywhere? It doesn't take skill or thought; it just takes you not being retarded. Also? The world is already extremely dangerous. However, there's already a sweet system for getting by: The agro system. Monsters agro by at least three different methods that I've seen so far, one of them being sound. You can get past sound agro mobs by walking slowly. However, this becomes pretty tricky when you're walking past mobs of one or both of the other agro types at the same time as you're walking past sound agro mobs.

    ---

    What you should really be concerned about is how spells are currently set up for THM and CNJ. I like that CNJ has some nukes, and are actually decent at nuking, but it's very bizarre that THM only has Fire, Ice, and Thunder, and only Thunder does damage worth talking about. Ideally, CNJ should have low tier nukes (like they do now) of every element, and THM should have high tier nukes (like they do now, except make them all comparable damage, just different applications - that is, don't just have Thunder as awesome and other elements are weak) of every element.

    I have always assumed that the current spell list for CNJ and THM is an experiment, and that they have planned to redistribute spells again in the future from the very beginning (if you consider the beginning to be the last time they redistributed their spells).

    If, however, they plan on leaving it the way it is now... Then BLM will be useless against anything that is strong to Thunder, and BLM will pretty much only nuke with Thunder, ever... Which is stupid, and lacks depth. There aren't even any Water spells. What? And if anything is weak to Aero or Stone, we get to rely on WHM nukers. Sure? Sounds great? Stuff that's only weak to Water, I'm not even sure what you would do. Not care about casters, certainly.

    So, yeah. CNJ and THM should have attack spells of every element, but THM's attack spells should be far and away stronger than CNJ. Maybe, like, encourage people to use the different element attack spells for their different added effects, and reward people for casting the appropriate element instead of hammering Thunder all day every day?


    I think I just had a heart attack... someone else who get's it.
    (4)

  2. #32
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I think I just had a heart attack... someone else who get's it.
    That's exactly what I was thinking as I read that. It's nice to not be so alone anymore.
    (1)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
    Rig: https://www.dropbox.com/sc/jv56yukhpi7413q/gQTzd-DS9y
    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  3. 05-21-2012 10:09 PM

  4. #33
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Sounds legit.
    (0)

  5. #34
    Player
    VytasBismarck's Avatar
    Join Date
    Apr 2012
    Posts
    100
    Character
    Vytas Bismarck
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    If i remember right, next class to be added to the game is Arcanist - mage class, and guess what? It will have new spells! XD Patience my friend...
    (0)

  6. #35
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by VytasBismarck View Post
    If i remember right, next class to be added to the game is Arcanist - mage class, and guess what? It will have new spells! XD Patience my friend...
    Yoshi did say that, but then he said the player poll would determine the next class they add... which is completely unfair when the first player poll should 75+% of players are melee. So what happens when you put melee options in the list? The 75% is gonna go for a new melee.
    (0)

  7. #36
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jinrya-Geki View Post
    Yoshi did say that, but then he said the player poll would determine the next class they add... which is completely unfair when the first player poll should 75+% of players are melee. So what happens when you put melee options in the list? The 75% is gonna go for a new melee.
    Ever think 75% of the players are melee because 75% of the combat classes are melee? (actually 71.4%) I know I'm primarily melee and I voted for a new magic class because I like more variety.
    (0)

  8. #37
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I bet Summoner is the most popular one in the player poll
    (0)

  9. #38
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    I also hope Arcanist is the "Puppetmaster" of this game, but a magic Puppetmaster instead of melee. With crowd control and protective barrier type spells.

    I can't see Arcanist turning into Red Mage because they also had a plan for a Fencer class, and THAT would for sure be a better fit for Red Mages. People forget that Red Mages are supposed melee-mages and not buff whores.
    (1)

  10. #39
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I saw someone make a suggestion to say that BLM has no weakness and can deal best damage against all monsters in the game...

    ... really?

    Seriously. If there is a thunder mob to be released, I'd only want a tweak to fire and ice damage to compensate slightly. When the flavor of the patch asks for security in the future, they realize their job is unbalance and are trying to secure dominance. I'm of the opinion that Black Mage could stand to be taken down a notch, actually. The current mechanics in the game favor magic damage over all others in many circumstances.

    While I'm not exactly opposed to that, there needs to be some sort of teamwork element that allows Melee's to become more important or more useful in these circumstances. The same mechanic can be utilized to balance off weaknesses in Mage damage in the future.

    I've said it many times - combination skills are the answer to MANY balance and party issues in this game, I really should make my own thread suggesting it.
    (2)

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