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  1. #1
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100

    Spells! Spells...spells...spells!

    Was going to make more then one thread on each thing in the right places...but I'll just round them all up in one go.

    These are things in other FF games, yes...even FFXI...that I enjoyed greatly or generally made the lore of a real world FF game better.

    1. Scrolls
    I loved the concept of buying scrolls for spells from many games, not just FF. Going to different towns and areas to buy them or from monster drops and quests.

    2. Debuff spells
    Where did they go? Choke, Rasp, Frost, Burn, etc. I miss debuffing. It doesn't seem like a very deep game without the option of using such spells regardless if you want to argue they're overly useful or not.
    And never forget Tractor!

    3. Invis/Sneak
    A FFXI spell combo I found very fun and gave an excuse to make the world much more dangerous...forcing players to Invis and Sneak just to get by in many cases. Was also fun just running around aimlessly invisible around town and popping on people. Simple fun to complex necessity.
    (32)

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Actually, I think they made a good choice by cutting everything down so much. The problem with XI was the same as this game when it launched. Too many spells gone to one class where it was just a melting pot of several different professions from past classic Final Fantasy Jobs.

    At least now they can implement these old spells here and there into roles that call for it in the future (which it looks like through feedback is their plan in a sense). XI was what it was. Let's leave it that way. If there is anything about XI that should be implemented in XIV it's general descriptions of what made a system in XI great. If you are looking for spells and abilities to tie in with the lore that wouldn't be made up with implementing tons of spells from XI. It wouldn't actually make sense at all.

    Same with end game content. I think a motivation and overall betterment for a new installment such as this would be words like, "Challenging", "Unique", "Engaging". And not "Make it like Nyzul Isle." It's boring and frankly, unoriginal and uninspiring too.
    (17)

  3. #3
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    No thanks on invis/sneak.

    They had to dumb down the reportoire of spells to refocus job balance and identity.

    I'd prefer it if spells didn't replace the usefulness of items.

    Other jobs have yet to be introduced. they will likely introduce more spells. Just wait.
    (4)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    magic types is split like this.

    CNJ/WHM: Water/Wind/Earth

    THM/BLM: Fire/Ice/Lightning

    So, just wait for 2.0 for more spells.
    (0)

  5. #5
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Developers don't comment on 2.0 and more spells... so I don't think it's even gonna happen.
    (1)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    Developers don't comment on 2.0 and more spells... so I don't think it's even gonna happen.
    yoshi-p said they be more control spell like bind,bio, and all the other spell we missing to really control the fight so yes they be more spell comming in 2.0
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I don't care for the missing enfeebles with the current enfeeble system.

    What I want to see is what do they plan for the damage dealing spells. Not being able to deal serious damage with ice, or Fire sucking up huge mp for lack luster damage is unacceptable and needs a change if we are only going to have 15 abilities for the rest of the games existence.
    (0)

  8. #8
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    I don't care for the missing enfeebles with the current enfeeble system.

    What I want to see is what do they plan for the damage dealing spells. Not being able to deal serious damage with ice, or Fire sucking up huge mp for lack luster damage is unacceptable and needs a change if we are only going to have 15 abilities for the rest of the games existence.
    Black mage does a lot of Dmg so i really don't see your issue what i think your problem is you want to see a crazy number coming from a spell which seem like you not understand that we are 50 cap and better spell wont come out to higher level.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Zenaku View Post
    Black mage does a lot of Dmg so i really don't see your issue what i think your problem is you want to see a crazy number coming from a spell which seem like you not understand that we are 50 cap and better spell wont come out to higher level.
    No, I know black mage does huge damage. No one is thinking of the long run. Our main damage is thunder, throw a thunder mob at us, and we are the worst damage dealers in the game.

    I want damage dealing variety. Fire and Ice don't cut it.
    (3)

  10. #10
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    No, I know black mage does huge damage. No one is thinking of the long run. Our main damage is thunder, throw a thunder mob at us, and we are the worst damage dealers in the game.

    I want damage dealing variety. Fire and Ice don't cut it.
    ya i know what you mean seem like black mage should be called thundermage lol the only reason you use ice spell is to lose hate lol. I agree they should have more variety of spell that does more DMG then just thunder i'm guesssing that would be fix before 2.0 if anything right around 2.0 we just have to hope
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

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