
Originally Posted by
Hiruke
1) No thanks. Remember like a few months ago how you had to buy abilities for like every class? And how fun that was? It was so fun the dev team decided it should be abolished. While I would greatly enjoy worthwhile quests that have you go do something fun or exciting, or an excuse to raid a certain area (oh wait, they have that! beastman strongholds and their chests!), I don't see any particular point in forcing the caster classes to go get scrolls. To be clear: I wouldn't really have cared either way, but since it's already set up in a scroll-less manner, I don't see that having scrolls is such an awesome fun time experience that they should spend time implementing it.
2) Probably into the hands of the Red Mage job they'll likely be making when 2.0 launches or after. If you're suggesting the debuffs weren't useful, btw, whether or not they exist has nothing to do with the depth or complexity of the game.
3) No thanks. Amusingly enough, you ask for more depth (well, not really, as stated) with 2), but are now asking for less depth with 3). What strategy is there in using sneak/invis everywhere? It doesn't take skill or thought; it just takes you not being retarded. Also? The world is already extremely dangerous. However, there's already a sweet system for getting by: The agro system. Monsters agro by at least three different methods that I've seen so far, one of them being sound. You can get past sound agro mobs by walking slowly. However, this becomes pretty tricky when you're walking past mobs of one or both of the other agro types at the same time as you're walking past sound agro mobs.
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What you should really be concerned about is how spells are currently set up for THM and CNJ. I like that CNJ has some nukes, and are actually decent at nuking, but it's very bizarre that THM only has Fire, Ice, and Thunder, and only Thunder does damage worth talking about. Ideally, CNJ should have low tier nukes (like they do now) of every element, and THM should have high tier nukes (like they do now, except make them all comparable damage, just different applications - that is, don't just have Thunder as awesome and other elements are weak) of every element.
I have always assumed that the current spell list for CNJ and THM is an experiment, and that they have planned to redistribute spells again in the future from the very beginning (if you consider the beginning to be the last time they redistributed their spells).
If, however, they plan on leaving it the way it is now... Then BLM will be useless against anything that is strong to Thunder, and BLM will pretty much only nuke with Thunder, ever... Which is stupid, and lacks depth. There aren't even any Water spells. What? And if anything is weak to Aero or Stone, we get to rely on WHM nukers. Sure? Sounds great? Stuff that's only weak to Water, I'm not even sure what you would do. Not care about casters, certainly.
So, yeah. CNJ and THM should have attack spells of every element, but THM's attack spells should be far and away stronger than CNJ. Maybe, like, encourage people to use the different element attack spells for their different added effects, and reward people for casting the appropriate element instead of hammering Thunder all day every day?