

And everyone complains about the lack of quality everywhere. Surely there isn't a pattern or anything that can easily be noticed, right? :^)
Theres a threshold where if the person in charge is willing and capable of owning up and fixing their mistakes then they should be given the chance. Thats my ideal take when it comes to people in the workforce.
However if you have those that do stupid things, have no care for their work, have caused far more grief and damage to their job, yet still get rewarded and dont face consequences (aka A CERTAIN CEO OF ACTIVISION) then this is where they should be fired immediately. Yet we dont see that happen.
I dont see or hear news of people in SE going around harrassing their employees, sharing nudes, threatening people with death threats and stealing breast milk. Not gonna pretend that shady stuff dont or cant happen in the workforce of SE but until we hear stories like that coming from them then Im not holding them accountable for that kind of speculation.


No, people are just holding them accountable for the lack of QA and less content per patch while adding more and more to the mogshop. It's really a simple concept, lol.


Please direct me to this less content per patch outside of losing a dungeon? Because we got a shit ton of stuff this patch from a decent sized MSQ patch, Adventure Plates, an overhauled PvP system, a new Alliance Raid, the Hatching Tide event, with more to come in 6.11 and 6.15. And there's plenty of in game items to earn compared to the mogstation stuff.
Last edited by Ryaz; 04-19-2022 at 01:24 AM.


Just use the search function. The debate has been done to death and to be honest, if the lack of content was that bad then I wouldn't be posting here. What most are saying is that there has been decline since HW with bumps here and there. The PvP update was pretty sick and I wish they would show that much effort in other areas of the game. Hopefully the devs are realizing some issues but the fact they are simplifying the game further makes me think the PvP team deserves a raise for showing up the PvE team in how to keep classes unique, lol.Please direct me to this less content per patch outside of losing a dungeon? Because we got a shit ton of stuff this patch from a decent sized MSQ patch, Adventure Plates, an overhauled PvP system, a new Alliance Raid, the Hatching Tide event, with more to come in 6.11 and 6.15. And there's plenty of in game items to earn compared to the mogstation stuff.
It isn't any different than any other x.1 patches either. The only special thing we got outside the norm was the adventure plates. I won't count pvp cause this is like the 4th time it was revamped. And although it's the best pvp we have had so far, it's still not very good over all when compared to other games. Hatching tide even is not patch related, it just happened to fall on the patch date, it would have happened regardless.Please direct me to this less content per patch outside of losing a dungeon? Because we got a shit ton of stuff this patch from a decent sized MSQ patch, Adventure Plates, an overhauled PvP system, a new Alliance Raid, the Hatching Tide event, with more to come in 6.11 and 6.15. And there's plenty of in game items to earn compared to the mogstation stuff.
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