We have a system that is based around intentionally upsetting the largest amount of people possible. In many MMORPGs the housing is instanced. Elder Scrolls Online has heavily instanced housing, a large player base, and no issues with it. Warframe has massive instanced housing with a very robust decorating system. I could go on and on.
It's baffling, frustrating, and upsetting that we have a housing system like this in one of the, if not the, most popular MMORPG on the market. There is NO legitimate reason why the housing shouldn't be instanced. There are many titles with large amounts of players running instanced housing. They have no issue supporting it with their servers. So the data space argument is out the window. It doesn't "keep people in towns" or provide any sense of a living and populated world. Most people can attest that the housing wards are bone dry and empty unless an event is happening - which is usually to help a streamer.
This needs to be fixed, it's a crucial game element, it's ADVERTISED on the main game page:
https://na.finalfantasyxiv.com/
A secondary network of servers could host the housing service in a similar way data center transfers and world transfers operate. They can easily give us more housing, easily make people happier, but instead we have this.
Those that have lost the lottery have to take a walk of shame from the placard with reports of them being ridiculed or awkwardly stared at as the victor of the lottery has a party on their new lawn.
Things like this shouldn't be in a game. The moogle should have sent you your gil. I can't believe these types of things weren't thought out. But we have "zero" as a winning number. I'm not really sure what to make of this.
All this system has done: Create a grey market where houses are sold at extremely high prices, upset more people than it has made happy, ruin the game for many, and cause
the greatest issue with Final Fantasy XIV: Online since 1.0