Quote Originally Posted by AngryNixon View Post
the lazy crafters would sell in LL and not make a lot of gil while the motivated ones would go sell in the other city. If we assume that to be the case than the tax rates must be such that there is a meaningful disparity between the profit you'll make in either city.

The threshold where various people start to care obviously changes but I think at 10% tax rates or less there won't be many people biting.
Yes. I am saying that LL would have much higher tax rates for goldsmithing because there would be a very large supply of those goods in LL due to the natural resources, but the other two cities would have a much lower tax rate for those goods. Causing more motivated goldsmiths to sell at the other 2 cities.

Souljacker
I do think that the different tax rates would motivate players to disperse items across the game. I'm not talking a nickle, I mean a significant tax rate. Just like real countries (i.e., Norway charges 213% on agricultural imports). So obviously the U.S. doesn't sell corn to Norway, the U.S. sells the corn to Mexico.

You are correct about the amount of players being a large factor. Again in order for this system to work, a high server population is a must. As well as an easier system to list goods.