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Thread: Basic Economics

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  1. #1
    Player
    Jinko's Avatar
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    Mar 2011
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    Jinko Jinko
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    Quote Originally Posted by Haraldsson View Post
    1- If an auction house is implemented, it should be nation specific (not an instant global store).
    I couldn't disagree more, unless they make traveling between cities a whole lot easier, otherwise doing this would cause huge problems in availability.

    For example almost nobody visits Limsa anymore and even less visit Gridania.

    Even then I still think Global linkage would be the most efficient and easiest method.

    2- Nation specialization. For example, one nation has better resources for armor, another has tanning, a third has culinary. obviously not those exact examples, but you get the idea. I know FFXIV already has this to an extent, and I like it.
    See above.

    3- Trade boundaries. For example tariffs, quotas, price ceilings/floors. This will add a level to the market complexity, and make trade more fun. Plus SE can use these measures to fight inflation/deflation later in the game life.

    I think this is something that should be used later in the game life (once there is a thriving market).
    This I agree with, having say a button which would input the current average price for an item would help stabilise the economy, as would having a ceiling/floor on items.

    With something like an average button players could get an estimate of what an item is worth and then decide whether to alter the price as they see fit.

    Of course before any of this SE needs to find a way to remove items (mainly armour and weapons) from the world otherwise there will be a surplus and the market will crash, which has already occurred on some stuff.
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    Last edited by Jinko; 04-01-2011 at 04:11 AM.

  2. #2
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    I believe that if they implemented Nation specialization it would fix the XI Jeuno problem (if it is a problem). If each nation had specific abundant resources, and development skills, then each nation would be able to produce larger amounts of those goods for a cheaper price than the other nations. As for a Jeuno type city being a center of trade, well it should be, that's why they put it there.

    If the nation specialization was in place, Jeuno wouldn't have any resources for production. Jeuno would simply be a trade center, but it should have much higher taxes (as a crossroads city would tax in real life). Those high taxes would drive people to sell their goods in the other cities.

    If we want to motivate players to visit the different cities, there is no better way than nation specialization. If there is an instant global auction, there is no motivation to visit different areas.

    As for availability of items, currently I agree that it would be difficult; however, in the future (with a large population) I don't believe it will be an issue. Players will move the goods over into the different cities, and create a living international trade market. At that point the market will become a very complex, and detailed portion of the game.

    In the end these basic economic principles will make FFXIV a much better game for everyone.
    (0)