Quote Originally Posted by kukurumei View Post
All those exist well in FF11.

auction house tarriffs are different across nations, Craft guilds make specialized nations with their enchantment and lower material price, and regional shops appear disappear, etc,etc,etc.

And the convient blaming of RMT and bots is pointless at this point, they probably won't even be an issue since this game is turning into a ghost town.

The economy is just seriously wrong, despite the "fixes" when 90% of the goods are sold to NPC brought from NPC and market wards accounts for maybe 10-20% at most of the population.

Theoretically speaking if you really have an active population of 1000 on a server, why do you have only 20-40 retainers on the wards? Why isn't the rest of the population selling. The answer is something is broken.
FF11: That's good to hear about the different things they implemented in FF11. They should expound on those previous experiences and bring them to FFXIV in the future.

Wards: As a crafter, I can say from my experience that the reason people don't sell is because people aren't buying. I believe this is simply because of a lack of players. 1000 players can equip themselves pretty quick. In fact 1000 is hardly a market at all. Once more people begin playing, the economy will pick up.