First I would like to say that giving the players the power was the best decision.

Next, I just want to talk about some basic world economics that I would like to see in the game.
1- If an auction house is implemented, it should be nation specific (not an instant global store).

2- Nation specialization. For example, one nation has better resources for armor, another has tanning, a third has culinary. obviously not those exact examples, but you get the idea. I know FFXIV already has this to an extent, and I like it.

3- Trade boundaries. For example tariffs, quotas, price ceilings/floors. This will add a level to the market complexity, and make trade more fun. Plus SE can use these measures to fight inflation/deflation later in the game life.

I think this is something that should be used later in the game life (once there is a thriving market).

Many players stop playing games because the economy gets way out of control because of gill sellers, and bots.

I think these basic principals can help keep the economy, and make the market more fun, What do other players think about these ideas?