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  1. #41
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The FF9 gear ability system is what I was anticipating or FFTA style. Learning abilities from gear. Wearing the same type of gear allows those abilities to stack up.

    i.e. White Mage staff allowed you to use White Mage abilities. Robes improve caster stats via learned traits. Switching to other robes allows you to maintain robe traits. Switching to heavy armor, you might not benefit from robe traits.

    At least in terms of a leveless, Armoury-driven system.

    Quote Originally Posted by Rau View Post
    I bet XIII's battle system could be implemented into an MMO somehow.

    and Yeah, XII is the most feasible, seeing as how it is basically XI, but you can control your party o.o
    I think if the old FF14 stamina system had been reworked some, it would have functioned closer to XIII's battle system. I think the chain, stagger, and wound mechanics would have added pretty in-depth, quick paced combat on top of incapacitation.
    (1)

  2. #42
    Player
    Psion's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    188
    Character
    Psion Crystallis
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Fear View Post
    So what you want is a bot basicly?
    Pretty much. better an pet you know exactly what it's going to do, than the 3 years of automaton casting status cure over cure crap that killed puppetmasters for years. Or the aspir at 50% despite a mob being darkness based (75% if you had optic fiber equipped!) despite not needing aspir at all. Or... well, lots of things like that. gambit system got a lot of hate because you could use gambits on your entire party, yourself included, but it was pure genius for making your npc buddies do exactly what you wanted them to do.

    A gambit system for any pet jobs that come in this game would go a long ways toward fixing issues with pet AI before it starts... and perhaps offer opportunities for crafters to make gil, if gambits are crafted, similar to how some attachments were in FFXI.
    (2)

  3. #43
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Psion View Post
    Pretty much. better an pet you know exactly what it's going to do, than the 3 years of automaton casting status cure over cure crap that killed puppetmasters for years. Or the aspir at 50% despite a mob being darkness based (75% if you had optic fiber equipped!) despite not needing aspir at all. Or... well, lots of things like that. gambit system got a lot of hate because you could use gambits on your entire party, yourself included, but it was pure genius for making your npc buddies do exactly what you wanted them to do.

    A gambit system for any pet jobs that come in this game would go a long ways toward fixing issues with pet AI before it starts... and perhaps offer opportunities for crafters to make gil, if gambits are crafted, similar to how some attachments were in FFXI.
    Gambits for NPC's (such as BST pets, Summons, Chocobos) I think is fine ONLY if you can set 1-4 things max, too much and it'll take the interaction away from the main job.

    Gambits for players though, HELL NO!
    (0)

  4. #44
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    why no one's interested with Sabin's Monk abilities...
    It would be fun playing Monk ala Street Fighter.
    (0)

  5. #45
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    FF1,2,3,4,5,6,7,8,9 - Airship where I can ride myself
    FF3 - Fat Chocobo
    FF4 - Tower of Babil & Giant of Babil & Moon
    FF5 - Big bridge battle with Gilgamesh
    FF6 - Colloseum
    FF7 - Chocobo Race, Gold Saucer
    FF8 - Card Game
    FF10 - Blitzball
    FF12 - Ganbit system

    can't think of others atm...
    (0)

  6. #46
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    I thought the sphere grid was a really good character building tool. The licence board was kinda cool too, but had more limitations than the sphere grid imo. I think the sphere grid could work in an MMO. It would just have to be really huge.
    I forgot, was Sphere Grid the ability system in X or XIII? If it's the one in XIII, then yes, I was thinking the same thing.

    If it's the one in X, then I'm not for sure. It's been so long since I've played X, I don't even remember how it works. O.O
    (0)
    The angels dance like feathers float, they're here to see and to be seen,
    The clock strikes two, the music slows and each one slowly dons their wings,
    Once outside they all pair off and hand in hand they leave
    But I'm still waiting, yeah, and I'm still waiting
    Rise Against - Torches

  7. #47
    Quote Originally Posted by Leyza View Post
    I forgot, was Sphere Grid the ability system in X or XIII? If it's the one in XIII, then yes, I was thinking the same thing.

    If it's the one in X, then I'm not for sure. It's been so long since I've played X, I don't even remember how it works. O.O
    It's the system present in pretty much every main stream offline title since X in some fashion. It's how you progressed your character, i.e maxing out stats/abilities/licenses (XII) etc etc.
    (0)

  8. #48
    Player
    Leyza's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah, Gridania, Limsa Lominsa
    Posts
    330
    Character
    Lenana Milna
    World
    Mateus
    Main Class
    Dragoon Lv 82
    Quote Originally Posted by Elexia View Post
    It's the system present in pretty much every main stream offline title since X in some fashion. It's how you progressed your character, i.e maxing out stats/abilities/licenses (XII) etc etc.
    Oh! I do love Final Fantasy's offline skill progression. I wish online games would adopt it. (If it's feasible.)
    (0)
    The angels dance like feathers float, they're here to see and to be seen,
    The clock strikes two, the music slows and each one slowly dons their wings,
    Once outside they all pair off and hand in hand they leave
    But I'm still waiting, yeah, and I'm still waiting
    Rise Against - Torches

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