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  1. #11
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Definitly in with Majidah there, FFVII's Materia system.
    Although, that would be a thing that would require the entire game to be built around it, so it certainly could never make it into this game but even so, another MMO with that sort of ability system, I loved that.
    (1)

  2. #12
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rau View Post
    XII is the most feasible, seeing as how it is basically XI, but you can control your party o.o
    If you want that may as well give everyone a bot, because thats all the Gambets did is controll the char for you.
    (0)

  3. #13
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    FFVII Materia System.
    By far and away the BEST battle mechanic I have EVER seen anywhere. The beauty of customisation, the individuality of strategy, the satisfaction of materia growth, and the certainty of outcome.

    It was as perfect a system I have ever seen and I dare say if nothing else was given to me for 2.0 but a change to FFVII materia system I would be a happy bunny indeed.
    (1)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Chocobo breeding from FF VII
    Bring 2 chocobos together to get an egg ^^
    (0)

  5. #15
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Fear View Post
    If you want that may as well give everyone a bot, because thats all the Gambets did is controll the char for you.
    Yep.

    The Gambit system also allows for auto-leveling tactics where the player can leave the party leveling and gaining EXP without having to as much as touch the controller.

    Negalmuur in Stilshrine of Miriam is a famous auto-level spot: it will frequently summon Ghasts and by correctly setting up the party's gambits it is possible to create an infinite loop, which allows the game to be left playing while the party continues to gain experience.
    (0)

  6. #16
    Yet VII's materia system was utterly broken due to some of the parameters not actually working and made everyone the same damn character because everyone could summon/cure/etc so it's not good for an MMO envrionment, hence why they got rid of absolute freedom :\ I'd adapt the Nyzul and Einherjar system. Random dungeon layout + puzzles + fighting till you gain access to Odin while gaining currency to buy shit you actually want?

    Sign me up for a good system.
    (4)

  7. #17
    Player
    Saifaa's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Saifaa Legion
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    FF Tactics job system as far as i'm concerned, combined with something else to acquire abilities. Something like the guild marks (getting them like before, unlocking depending on job/class rk and corresponding quest done, was a fine system imho) (blue will get something like IX/XI, but needs a one-use "capture" ability that can be bought with gms ) + Physical level (allow a nice level of originality/specialisation of your char).

    Call me nuts for loving those old systems, but they were the main selling point in my case.

    Materia as it is now, with special combinations
    (0)

  8. #18
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Final Fantasy XI Blue Magic.
    Final Fantasy Tactics support / reaction abilities, unlockable in one job and available to all.
    (0)

  9. #19
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Antanias View Post
    First though, might wanna give mobs some spells that are diverse and unique. Would make learning magic much more interesting and fun ^^
    This is my concern with blue mage. I haven't really seen any monster abilities that make me think, "I WANT THAT!"
    (0)

  10. #20
    Quote Originally Posted by Sav View Post
    This is my concern with blue mage. I haven't really seen any monster abilities that make me think, "I WANT THAT!"
    Yeah, XI was truly built for Blue Mage, XIV is not honestly, especially since everything is an ability even spells.
    (0)

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