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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    If you could adopt and adapt a system from any FF title...

    Which would it be? How would you adapt it?

    FF9 Gear abilities or FF8 Junction system for me, though either one would be pretty different through adaptation.

    [This is just for purposes of polling and fun.]
    (0)

  2. #2
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    God no to both in an MMO, the one system I would like to adopt would be Blue Magic from FFXI but with current limits of 15 abilities and the way they're learned this can't be done.
    (4)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Fear View Post
    God no to both in an MMO, the one system I would like to adopt would be Blue Magic from FFXI but with current limits of 15 abilities and the way they're learned this can't be done.
    You only assume this because of what we have right now. The classes in XI evolved there was no class that worked like BLU til Blue came out lol so it's a bit to much to assume that we won't get BLU because of this.

    As for the FF9 concept I think that could work into an mmo if it was a means to obtain custom abilities from rare pieces of gear like the primal weapons. As it stands now we have 3 Primal weapons to choose one but one will always be better then the other, it's hard to say they serve situational purposes atm however, if they adapted spiritbonding into an ability gaining concept then those very weapons could be a way to increase class customization.

    The FF8 concept on the otherhand would be to difficult to balance out there are just to many variables to consider and the chances of overpowering are extremely high. At least with the FF9 system you can cut it down to granting such an ability to rare weapons and armor so that rather then have pieces of gear that are a flavor of the month, you have pieces of gear which while they are strong also give you the chance to learn new skills or passive traits for your class.
    (1)

  4. #4
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    FFXII.

    Because it was practically an MMO in single player.

    Gambit system battles <Yes, please>
    (6)

  5. #5
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    I bet XIII's battle system could be implemented into an MMO somehow.

    and Yeah, XII is the most feasible, seeing as how it is basically XI, but you can control your party o.o
    (1)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  6. #6
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    I thought the sphere grid was a really good character building tool. The licence board was kinda cool too, but had more limitations than the sphere grid imo. I think the sphere grid could work in an MMO. It would just have to be really huge.
    (2)

  7. #7
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    For BLU mage in ff14, just implement a system like the "Action Cost" system we had prior to 1.20. First though, might wanna give mobs some spells that are diverse and unique. Would make learning magic much more interesting and fun ^^
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #8
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    the real materia system

    /thread
    (2)

  9. #9
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Majidah View Post
    the real materia system

    /thread
    Gasp

    So you mean, we didn't get the real one? We got one that was tailored specifically for an MMO?

    (4)

  10. #10
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Denmo View Post
    Gasp

    So you mean, we didn't get the real one? We got one that was tailored specifically for an MMO?

    there's nothing of it taylored for a mmorpg... its just some lousy stats bonuses.

    honestly, the only reason its called materia system is for nostalgia sake.

    I'm talking about the real materia system. Much more customizeable characters. Would be awesome in an mmorpg. Everyone would have their fully personalized character.
    (3)

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